Bevel fix for T38675, bad bevel on slanted L.

The test for a reflex angle used the vertex normal,
which was not a good test for a saddle point vertex.
Switched to using the face normal, if available, for that test.
Also added test for this in svn bevel_regression.blend.
This commit is contained in:
Howard Trickey 2014-02-17 11:39:03 -05:00
parent 266e1b3b4f
commit 6de3a8a4fe
Notes: blender-bot 2023-02-14 11:10:55 +01:00
Referenced by issue #38675, Bevel modifier bug
1 changed files with 4 additions and 2 deletions

View File

@ -601,10 +601,12 @@ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, float
else {
/* Get normal to plane where meet point should be,
* using cross product instead of f->no in case f is non-planar.
* If e1-v-e2 is a reflex angle (viewed from vertex normal side), need to flip*/
* If e1-v-e2 is a reflex angle (viewed from vertex normal side), need to flip.
* Use f->no to figure out which side to look at angle from, as even if
* f is non-planar, will be more accurate than vertex normal */
cross_v3_v3v3(norm_v, dir2, dir1);
normalize_v3(norm_v);
if (dot_v3v3(norm_v, v->no) < 0.0f)
if (dot_v3v3(norm_v, f ? f->no : v->no) < 0.0f)
negate_v3(norm_v);
/* get vectors perp to each edge, perp to norm_v, and pointing into face */