Refactor bevel calculation in bevel node.

Unified the general calculation framework for each of vertex,
edge, and face bevels.
This commit is contained in:
Howard Trickey 2022-10-09 14:51:31 -04:00
parent c5049d3ad1
commit 6df669a0bd
1 changed files with 289 additions and 168 deletions

View File

@ -709,117 +709,130 @@ HalfEdge *BevelVertexData::find_half_edge(int edge) const
return nullptr;
}
/** BevelData holds the global data needed for a bevel. */
class BevelData {
/* BevelVertexData for just the affected vertices. */
Array<BevelVertexData> bevel_vert_data_;
/* A map from mesh vertex index to index in bevel_vert_data_.
* If we wanted more speed at expense of space, we could also use
* an Array of size equal to the number of mesh vertices here.
*/
Map<int, int> vert_to_bvd_index_;
/* All the BevelEdges, when edge beveling. */
Array<BevelEdge> bevel_edge_;
/* Map from mesh edge indiex inot bevel_edge_. */
Map<int, int> edge_to_bevel_edge_;
/** BevelSpec holds the data the specifies what the user wants beveled.
* There will be a derived class for each type of bevel.
*/
class BevelSpec {
public:
MeshTopology topo;
/* Are we beveling vertices, edges, or faces? */
GeometryNodeBevelMeshMode bevel_mode;
/* A mask over the elements of the beveled type, saying what is to bovel. */
IndexMask to_bevel;
BevelData(const Mesh &mesh) : topo(mesh)
{
}
~BevelData()
BevelSpec(GeometryNodeBevelMeshMode mode, IndexMask to_bevel)
: bevel_mode(mode), to_bevel(to_bevel)
{
}
/* Initial calculation of vertex bevels. */
void calculate_vertex_bevels(const IndexMask to_bevel, VArray<float> amounts);
/* Calculation of edge bevels. */
void calculate_edge_bevels(const IndexMask to_bevel, VArray<float> amounts);
/* Sets up internal Map for fast access to the BevelVertexData for a given mesh vert. */
void setup_vert_map();
/* What is the BevelVertexData for mesh vertex `vert`? May return nullptr if `vert` isn't
* involved in beveling. */
BevelVertexData *bevel_vertex_data(int vert)
{
int slot = vert_to_bvd_index_.lookup_default(vert, -1);
if (slot != -1) {
return &bevel_vert_data_[slot];
}
return nullptr;
}
Span<BevelVertexData> beveled_vertices_data() const
{
return bevel_vert_data_.as_span();
}
MutableSpan<BevelVertexData> mutable_beveled_vertices_data()
{
return bevel_vert_data_.as_mutable_span();
}
void print(const std::string &label) const;
virtual void dump_spec() = 0;
};
/** Make a transation map from mesh vertex index to indices in bevel_vert_data_. */
void BevelData::setup_vert_map()
{
vert_to_bvd_index_.reserve(bevel_vert_data_.size());
for (const int i : bevel_vert_data_.index_range()) {
vert_to_bvd_index_.add_new(bevel_vert_data_[i].vertex_cap().vert, i);
}
}
class VertexBevelSpec : public BevelSpec {
public:
/* Indexed by Mesh vertex index, the amount to slide along all edges
* attached to the vertex. */
VArray<float> amount;
void BevelData::print(const std::string &label) const
{
if (label.size() > 0) {
std::cout << label << " ";
VertexBevelSpec(IndexMask to_bevel, VArray<float> amount)
: BevelSpec{GEO_NODE_BEVEL_MESH_VERTICES, to_bevel}, amount(amount)
{
}
std::cout << "BevelData\n";
for (const BevelVertexData &bvd : bevel_vert_data_.as_span()) {
std::cout << bvd;
}
}
/** Calculate the BevelData for a vertex bevel of all specified vertices of the mesh.
* `to_bevel` gives the mesh indices of vertices to be beveled.
* `amounts` should have (virtual) length that matches the number of vertices in the mesh,
* and gives, per vertex, the magnitude of the bevel at that vertex.
*/
void BevelData::calculate_vertex_bevels(const IndexMask to_bevel, VArray<float> amounts)
void dump_spec();
};
void VertexBevelSpec::dump_spec()
{
// BLI_assert(amounts.size() == topo.num_verts());
bevel_vert_data_.reinitialize(to_bevel.size());
threading::parallel_for(to_bevel.index_range(), 1024, [&](const IndexRange range) {
for (const int i : range) {
const int vert = to_bevel[i];
bevel_vert_data_[i].construct_vertex_bevel(vert, amounts[vert], topo);
std::cout << "VertexBevelSpec\n";
for (const int v : to_bevel.index_range()) {
if (to_bevel[v]) {
std::cout << v << ": " << amount[v] << "\n";
}
});
setup_vert_map();
}
}
/** Calculate the BevelData for an edge bevel off all the specified edges of the mesh.
* `to_bevel` gives the mesh indics of the edges to be beveled.
* `amounts` should have (virtual) length that matches the number of edges in the mesh,
* and gives, per edge, the magnitude of the bevel for that edge.
*/
void BevelData::calculate_edge_bevels(const IndexMask to_bevel, VArray<float> amounts)
{
bevel_edge_.reinitialize(to_bevel.size());
Set<int> need_vert;
for (const int e : to_bevel) {
need_vert.add(topo.edge_v1(e));
need_vert.add(topo.edge_v2(e));
class FaceBevelSpec : public BevelSpec {
public:
/* Indexed by Mesh poly index, the amount to inset the face by. */
VArray<float> amount;
/* Indexed by Mesh poly index, the slope to follow when insetting the face. */
VArray<float> slope;
bool use_regions;
FaceBevelSpec(IndexMask to_bevel, VArray<float> amount, VArray<float> slope, bool use_regions)
: BevelSpec{GEO_NODE_BEVEL_MESH_FACES, to_bevel},
amount(amount),
slope(slope),
use_regions(use_regions)
{
}
void dump_spec();
};
void FaceBevelSpec::dump_spec()
{
std::cout << "FaceBevelSpec\n";
if (use_regions) {
std::cout << "use regions\n";
}
for (const int f : to_bevel.index_range()) {
if (to_bevel[f]) {
std::cout << f << ": " << amount[f] << ", slope=" << slope[f] << "\n";
}
}
}
class EdgeBevelSpec : public BevelSpec {
public:
/* Indexed by Mesh edge index, the amounts to bevel the edge.
* `left_amount[0]` is the left side amount for the source end and
* `right_amount[0]` is the right side amount for the source end,
* where "left" and "right" mean: those sides as you look
* along the edge to the source.
* Similarly, the 1-indexed elements of those arrays are for the
* destination end, with left and right as you look towards the dest end.
*/
VArray<float> left_amount[2];
VArray<float> right_amount[2];
EdgeBevelSpec(IndexMask to_bevel, VArray<float> amount)
: BevelSpec(GEO_NODE_BEVEL_MESH_EDGES, to_bevel),
left_amount{amount, amount},
right_amount{amount, amount}
{
}
EdgeBevelSpec(IndexMask to_bevel,
VArray<float> src_left_amount,
VArray<float> src_right_amount,
VArray<float> dst_left_amount,
VArray<float> dst_right_amount)
: BevelSpec(GEO_NODE_BEVEL_MESH_EDGES, to_bevel),
left_amount{src_left_amount, dst_left_amount},
right_amount{src_right_amount, dst_right_amount}
{
}
void dump_spec();
};
void EdgeBevelSpec::dump_spec()
{
std::cout << "EdgeBevelSpec\n";
for (const int e : to_bevel.index_range()) {
if (to_bevel[e]) {
std::cout << e << ": ";
if (left_amount[0] == right_amount[0] && left_amount[0] == left_amount[1] &&
left_amount[1] == right_amount[1]) {
std::cout << left_amount[0][e] << "\n";
}
else {
std::cout << "0(" << left_amount[0][e] << ", " << right_amount[0][e] << ") 1("
<< left_amount[1][e] << ", " << right_amount[1][e] << ")\n";
}
}
}
const int tot_need_vert = need_vert.size();
bevel_vert_data_.reinitialize(tot_need_vert);
}
/** IndexAlloc allocates sequential integers, starting from a given start value. */
@ -1474,6 +1487,101 @@ void MeshDelta::print(const std::string &label) const
std::cout << "\n";
}
/** BevelData holds the global data needed for a bevel. */
class BevelData {
/* The specification of the bevel. */
const BevelSpec *spec_;
/* The original Mesh. */
const Mesh *mesh_;
/* Topology for mesh_. */
const MeshTopology *topo_;
/* Will accumulate delta from mesh_ to desired answer. */
MeshDelta mesh_delta_;
/* BevelVertexData for just the affected vertices. */
Array<BevelVertexData> bevel_vert_data_;
/* A map from mesh vertex index to index in bevel_vert_data_.
* If we wanted more speed at expense of space, we could also use
* an Array of size equal to the number of mesh vertices here.
*/
Map<int, int> vert_to_bvd_index_;
/* All the BevelEdges, when edge beveling. */
Array<BevelEdge> bevel_edge_;
/* Map from mesh edge indiex inot bevel_edge_. */
Map<int, int> edge_to_bevel_edge_;
public:
BevelData(const Mesh *mesh, const BevelSpec *spec, const MeshTopology *topo)
: spec_(spec), mesh_(mesh), topo_(topo), mesh_delta_(*mesh, *topo)
{
}
~BevelData()
{
}
/* Calculate vertex bevels based on spec_, with answer in mesh_delta_. */
void calculate_vertex_bevel();
/* Calculate edge bevels based on spec_, with answer in mesh_delta_. */
void calculate_edge_bevel();
/* Calculate face bevels based on spec_, with answer in mesh_delta_. */
void calculate_face_bevel();
/* Return the Mesh that is the result of applying mesh_delta_ to mesh_. */
Mesh *get_output_mesh(GeometrySet geometry_set, const MeshComponent &component);
private:
/* Initial calculation of vertex bevels. */
void calculate_vertex_bevels(const IndexMask to_bevel, VArray<float> amounts);
/* Calculation of edge bevels. */
void calculate_edge_bevels(const IndexMask to_bevel, VArray<float> amounts);
/* Sets up internal Map for fast access to the BevelVertexData for a given mesh vert. */
void setup_vert_map();
/* What is the BevelVertexData for mesh vertex `vert`? May return nullptr if `vert` isn't
* involved in beveling. */
BevelVertexData *bevel_vertex_data(int vert)
{
int slot = vert_to_bvd_index_.lookup_default(vert, -1);
if (slot != -1) {
return &bevel_vert_data_[slot];
}
return nullptr;
}
Span<BevelVertexData> beveled_vertices_data() const
{
return bevel_vert_data_.as_span();
}
MutableSpan<BevelVertexData> mutable_beveled_vertices_data()
{
return bevel_vert_data_.as_mutable_span();
}
void print(const std::string &label) const;
};
/** Make a transation map from mesh vertex index to indices in bevel_vert_data_. */
void BevelData::setup_vert_map()
{
vert_to_bvd_index_.reserve(bevel_vert_data_.size());
for (const int i : bevel_vert_data_.index_range()) {
vert_to_bvd_index_.add_new(bevel_vert_data_[i].vertex_cap().vert, i);
}
}
void BevelData::print(const std::string &label) const
{
if (label.size() > 0) {
std::cout << label << " ";
}
std::cout << "BevelData\n";
for (const BevelVertexData &bvd : bevel_vert_data_.as_span()) {
std::cout << bvd;
}
}
/** Pick a face to be a representative for a beveled vertex. */
static int face_rep_for_beveled_vert(const BevelVertexData &bvd)
{
@ -1486,22 +1594,27 @@ static int face_rep_for_beveled_vert(const BevelVertexData &bvd)
return -1;
}
/* This function is temporary, to test the MeshDelta functions. */
static Mesh *finish_vertex_bevel(BevelData &bd,
const Mesh &mesh,
GeometrySet geometry_set,
const MeshComponent &component)
void BevelData::calculate_vertex_bevel()
{
MeshDelta mesh_delta(mesh, bd.topo);
MutableSpan<BevelVertexData> beveled_bvds = bd.mutable_beveled_vertices_data();
const VertexBevelSpec *spec = dynamic_cast<const VertexBevelSpec *>(spec_);
bevel_vert_data_.reinitialize(spec_->to_bevel.size());
const IndexMask &to_bevel = spec_->to_bevel;
threading::parallel_for(to_bevel.index_range(), 1024, [&](const IndexRange range) {
for (const int i : range) {
const int vert = to_bevel[i];
bevel_vert_data_[i].construct_vertex_bevel(vert, spec->amount[vert], *topo_);
}
});
setup_vert_map();
/* Make the polygons that will replace the beveled vertices. */
for (BevelVertexData &bvd : beveled_bvds) {
for (BevelVertexData &bvd : bevel_vert_data_) {
/* Allocate vertices for the boundary vertices. */
MutableSpan<BoundaryVert> boundary_verts = bvd.mutable_boundary_verts();
int n = boundary_verts.size();
for (BoundaryVert &bv : boundary_verts) {
bv.mesh_index = mesh_delta.new_vert(bv.co, bvd.beveled_vert());
bv.mesh_index = mesh_delta_.new_vert(bv.co, bvd.beveled_vert());
}
/* Allocate the edges and loops for the polygon. */
Array<int> edges(n);
@ -1513,9 +1626,9 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
const BoundaryVert &bv_next = boundary_verts[i == n - 1 ? 0 : i + 1];
int v1 = bv.mesh_index;
int v2 = bv_next.mesh_index;
int e = mesh_delta.new_edge(v1, v2, -1);
int e = mesh_delta_.new_edge(v1, v2, -1);
bvd.set_boundary_connection(i, BoundaryConnector(e));
int l = mesh_delta.new_loop(v1, e, -1);
int l = mesh_delta_.new_loop(v1, e, -1);
if (i == 0) {
lfirst = l;
}
@ -1523,14 +1636,14 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
}
/* Now make the face. Assert that we allocated contiguous loop indices. */
BLI_assert(lfirst != -1 && lprev == lfirst + n - 1);
mesh_delta.new_face(lfirst, n, face_rep_for_beveled_vert(bvd));
mesh_delta_.new_face(lfirst, n, face_rep_for_beveled_vert(bvd));
/* Delete the beveled vertex, which is now being replaced.
* TODO: only do this if there is no extra stuff attached to it.
*/
mesh_delta.delete_vert(bvd.vertex_cap().vert);
mesh_delta_.delete_vert(bvd.vertex_cap().vert);
/* We also delete any edges that were using that vertex. */
for (int e : bd.topo.vert_edges(bvd.vertex_cap().vert)) {
mesh_delta.delete_edge(e);
for (int e : topo_->vert_edges(bvd.vertex_cap().vert)) {
mesh_delta_.delete_edge(e);
}
}
@ -1538,16 +1651,16 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
* For now, go through all faces to see which ones are affected.
* TODO: gather affected faces via connections to beveled vertices.
*/
Span<MPoly> polys = mesh.polys();
Span<MLoop> loops = mesh.loops();
for (int f : IndexRange(mesh.totpoly)) {
Span<MPoly> polys = mesh_->polys();
Span<MLoop> loops = mesh_->loops();
for (int f : IndexRange(mesh_->totpoly)) {
const MPoly &mpoly = polys[f];
/* Are there any beveled vertices in f? */
int any_affected_vert = false;
for (int l = mpoly.loopstart; l < mpoly.loopstart + mpoly.totloop; l++) {
const int v = loops[l].v;
const BevelVertexData *bvd = bd.bevel_vertex_data(v);
const BevelVertexData *bvd = bevel_vertex_data(v);
if (bvd != nullptr) {
any_affected_vert = true;
break;
@ -1566,8 +1679,8 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
int v1 = mloop.v;
int v2 = mloop_next.v;
int e = mloop.e;
BevelVertexData *bvd1 = bd.bevel_vertex_data(v1);
BevelVertexData *bvd2 = bd.bevel_vertex_data(v2);
BevelVertexData *bvd1 = bevel_vertex_data(v1);
BevelVertexData *bvd2 = bevel_vertex_data(v2);
HalfEdge *he1 = bvd1 == nullptr ? nullptr : bvd1->find_half_edge(e);
HalfEdge *he2 = bvd2 == nullptr ? nullptr : bvd2->find_half_edge(e);
const BoundaryVert *bv1 = he1 == nullptr ? nullptr : &bvd1->boundary_vert(he1->bv_index);
@ -1585,9 +1698,9 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
int econn = bvd1->boundary_connector_edge(bv1->vc_index, 0);
BLI_assert(econn != -1);
int econn_v1, econn_v2;
mesh_delta.get_edge_verts(econn, &econn_v1, &econn_v2);
mesh_delta_.get_edge_verts(econn, &econn_v1, &econn_v2);
BLI_assert(econn_v1 == bv1->mesh_index);
lnew = mesh_delta.new_loop(econn_v2, econn, l);
lnew = mesh_delta_.new_loop(econn_v2, econn, l);
if (l == mpoly.loopstart) {
lfirst = lnew;
}
@ -1603,9 +1716,9 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
e = he1->mesh_index;
}
else {
e = mesh_delta.new_edge(bv1->mesh_index, v2, mloop.e);
e = mesh_delta_.new_edge(bv1->mesh_index, v2, mloop.e);
}
lnew = mesh_delta.new_loop(bv1->mesh_index, e, l);
lnew = mesh_delta_.new_loop(bv1->mesh_index, e, l);
}
else {
if (he1->mesh_index != -1) {
@ -1615,10 +1728,10 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
e = he2->mesh_index;
}
else {
e = mesh_delta.new_edge(bv1->mesh_index, bv2->mesh_index, mloop.e);
e = mesh_delta_.new_edge(bv1->mesh_index, bv2->mesh_index, mloop.e);
he2->mesh_index = e;
}
lnew = mesh_delta.new_loop(bv1->mesh_index, e, l);
lnew = mesh_delta_.new_loop(bv1->mesh_index, e, l);
}
he1->mesh_index = e;
}
@ -1628,14 +1741,14 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
e = he2->mesh_index;
}
else {
e = mesh_delta.new_edge(v1, bv2->mesh_index, mloop.e);
e = mesh_delta_.new_edge(v1, bv2->mesh_index, mloop.e);
he2->mesh_index = e;
}
lnew = mesh_delta.new_loop(v1, e, l);
lnew = mesh_delta_.new_loop(v1, e, l);
}
else {
/* Neither v1 nor v2 is beveled, so we can use the existing e. */
lnew = mesh_delta.new_loop(v1, e, l);
lnew = mesh_delta_.new_loop(v1, e, l);
}
totloop++;
@ -1643,32 +1756,37 @@ static Mesh *finish_vertex_bevel(BevelData &bd,
lfirst = lnew;
}
}
mesh_delta.new_face(lfirst, totloop, f);
mesh_delta_.new_face(lfirst, totloop, f);
/* Delete the old face (which also deletes its loops). */
mesh_delta.delete_face(f);
mesh_delta_.delete_face(f);
}
}
Mesh *mesh_out = mesh_delta.apply_delta_to_mesh(geometry_set, component);
return mesh_out;
}
/* Temporary face bevel function. TODO: expand to regional face bevels. */
static Mesh *calculate_face_bevel(BevelData &bd,
const Mesh &mesh,
GeometrySet geometry_set,
const MeshComponent &component,
const IndexMask &to_bevel,
const VArray<float> amounts,
const VArray<float> slopes,
bool use_regions)
void BevelData::calculate_edge_bevel()
{
if (use_regions) {
const EdgeBevelSpec *spec = dynamic_cast<const EdgeBevelSpec *>(spec_);
const IndexMask &to_bevel = spec->to_bevel;
bevel_edge_.reinitialize(to_bevel.size());
Set<int> need_vert;
for (const int e : to_bevel) {
need_vert.add(topo_->edge_v1(e));
need_vert.add(topo_->edge_v2(e));
}
const int tot_need_vert = need_vert.size();
bevel_vert_data_.reinitialize(tot_need_vert);
}
void BevelData::calculate_face_bevel()
{
const FaceBevelSpec *spec = dynamic_cast<const FaceBevelSpec *>(spec_);
if (spec->use_regions) {
std::cout << "TODO: Implement use_regions";
}
Span<MPoly> faces = mesh.polys();
Span<MVert> verts = mesh.verts();
Span<MLoop> loops = mesh.loops();
MeshDelta delta(mesh, bd.topo);
Span<MPoly> faces = mesh_->polys();
Span<MVert> verts = mesh_->verts();
Span<MLoop> loops = mesh_->loops();
const IndexMask &to_bevel = spec_->to_bevel;
for (const int i : to_bevel.index_range()) {
const int face_index = to_bevel[i];
const MPoly &face = faces[face_index];
@ -1689,8 +1807,8 @@ static Mesh *calculate_face_bevel(BevelData &bd,
mi_input.vert = vert_co.as_span();
mi_input.face = mi_faces.as_span();
mi_input.contour = mi_faces.as_span();
mi_input.inset_amount = amounts[face_index];
mi_input.slope = slopes[face_index];
mi_input.inset_amount = spec->amount[face_index];
mi_input.slope = spec->slope[face_index];
meshinset::MeshInset_Result mi_result = meshinset::mesh_inset_calc(mi_input);
/* Mapping from the result output vert indices to mesh indices. */
Array<int> mr_vert_to_mesh_vert(mi_result.vert.size());
@ -1699,7 +1817,7 @@ static Mesh *calculate_face_bevel(BevelData &bd,
mr_vert_to_mesh_vert[i] = mi_vert_to_mesh_vert[mi_result.orig_vert[i]];
}
else {
mr_vert_to_mesh_vert[i] = delta.new_vert(mi_result.vert[i], 0); // TODO: better rep!
mr_vert_to_mesh_vert[i] = mesh_delta_.new_vert(mi_result.vert[i], 0); // TODO: better rep!
}
}
/* Construct the output faces. */
@ -1710,20 +1828,23 @@ static Mesh *calculate_face_bevel(BevelData &bd,
for (const int i : IndexRange(m)) {
int v = mr_vert_to_mesh_vert[mr_face[i]];
int v_next = mr_vert_to_mesh_vert[mr_face[(i + 1) % m]];
int e = delta.find_or_add_edge(v, v_next, 0); // TODO: better rep!
int l = delta.new_loop(v, e, 0); // TODO: better rep!
int e = mesh_delta_.find_or_add_edge(v, v_next, 0); // TODO: better rep!
int l = mesh_delta_.new_loop(v, e, 0); // TODO: better rep!
if (lfirst == -1) {
lfirst = l;
}
}
delta.new_face(lfirst, m, face_index); // TODO: better rep!
mesh_delta_.new_face(lfirst, m, face_index); // TODO: better rep!
}
/* The following also deletes the loops. The edges in the original faces should have all been
* reused. */
delta.delete_face(face_index);
mesh_delta_.delete_face(face_index);
}
Mesh *mesh_out = delta.apply_delta_to_mesh(geometry_set, component);
return mesh_out;
}
Mesh *BevelData::get_output_mesh(GeometrySet geometry_set, const MeshComponent &component)
{
return mesh_delta_.apply_delta_to_mesh(geometry_set, component);
}
static Mesh *bevel_mesh_vertices(GeometrySet geometry_set,
@ -1740,11 +1861,11 @@ static Mesh *bevel_mesh_vertices(GeometrySet geometry_set,
evaluator.evaluate();
VArray<float> amounts = evaluator.get_evaluated<float>(0);
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
BevelData bdata(mesh);
bdata.calculate_vertex_bevels(selection, amounts);
// bdata.print("After calculate_vertex_bevels"); // DEBUG
return finish_vertex_bevel(bdata, mesh, geometry_set, component);
VertexBevelSpec spec(selection, amounts);
MeshTopology topo(mesh);
BevelData bdata(&mesh, &spec, &topo);
bdata.calculate_vertex_bevel();
return bdata.get_output_mesh(geometry_set, component);
}
static Mesh *bevel_mesh_edges(GeometrySet geometry_set,
@ -1761,12 +1882,11 @@ static Mesh *bevel_mesh_edges(GeometrySet geometry_set,
evaluator.evaluate();
VArray<float> amounts = evaluator.get_evaluated<float>(0);
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
BevelData bdata(mesh);
MeshDelta delta(mesh, bdata.topo);
bdata.calculate_edge_bevels(selection, amounts);
Mesh *mesh_out = delta.apply_delta_to_mesh(geometry_set, component);
return mesh_out;
EdgeBevelSpec spec(selection, amounts);
MeshTopology topo(mesh);
BevelData bdata(&mesh, &spec, &topo);
bdata.calculate_edge_bevel();
return bdata.get_output_mesh(geometry_set, component);
}
static Mesh *bevel_mesh_faces(GeometrySet geometry_set,
@ -1786,10 +1906,11 @@ static Mesh *bevel_mesh_faces(GeometrySet geometry_set,
VArray<float> amounts = evaluator.get_evaluated<float>(0);
VArray<float> slopes = evaluator.get_evaluated<float>(1);
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
BevelData bdata(mesh);
return calculate_face_bevel(
bdata, mesh, geometry_set, component, selection, amounts, slopes, use_regions);
FaceBevelSpec spec(selection, amounts, slopes, use_regions);
MeshTopology topo(mesh);
BevelData bdata(&mesh, &spec, &topo);
bdata.calculate_face_bevel();
return bdata.get_output_mesh(geometry_set, component);
}
static void node_geo_exec(GeoNodeExecParams params)