Fix T46913: Crash adding hook to linked mesh dupli

Follow up to T46738, we need to tag the object data for recalculation.
This commit is contained in:
Campbell Barton 2015-12-03 10:44:27 +11:00
parent 285b09d8b9
commit 6e10ad5ea8
Notes: blender-bot 2023-02-14 08:24:04 +01:00
Referenced by issue #46913, hooking linked duplicate objects with multiple viewport material colors in cycles to an empty causes blender to crash
4 changed files with 7 additions and 2 deletions

View File

@ -382,7 +382,7 @@ void EDBM_mesh_make(ToolSettings *ts, Object *ob)
/**
* \warning This can invalidate the #DerivedMesh cache of other objects (for linked duplicates).
* Most callers should run #DAG_id_tag_update on \a ob, see: T46738.
* Most callers should run #DAG_id_tag_update on \a ob->data, see: T46738, T46913
*/
void EDBM_mesh_load(Object *ob)
{

View File

@ -318,7 +318,7 @@ static bool object_hook_index_array(Scene *scene, Object *obedit,
EDBM_mesh_load(obedit);
EDBM_mesh_make(scene->toolsettings, obedit);
DAG_id_tag_update(&obedit->id, 0);
DAG_id_tag_update(obedit->data, 0);
em = me->edit_btmesh;

View File

@ -138,6 +138,8 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
EDBM_mesh_load(obedit);
EDBM_mesh_make(scene->toolsettings, obedit);
DAG_id_tag_update(obedit->data, 0);
em = me->edit_btmesh;
EDBM_mesh_normals_update(em);

View File

@ -275,6 +275,9 @@ static void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA
case OB_MESH:
EDBM_mesh_load(ob);
EDBM_mesh_make(scene->toolsettings, ob);
DAG_id_tag_update(ob->data, 0);
EDBM_mesh_normals_update(((Mesh *)ob->data)->edit_btmesh);
BKE_editmesh_tessface_calc(((Mesh *)ob->data)->edit_btmesh);
break;