Use the new BKE_libblock_copy_nolib function for bNodeTree datablocks

as well.

These were already doing the same thing, just not as nice. Only
difference is the do_action argument (false for BKE_libblock_copy_nolib)
but this is of no consequence because the function is only called for
trees nested inside material, scene, etc., which never have own actions.
This commit is contained in:
Lukas Tönne 2014-03-21 14:07:49 +01:00
parent c626462c0f
commit 6e99fb04b6
Notes: blender-bot 2023-02-14 05:51:15 +01:00
Referenced by commit 6f71491d61, Fix T40108: Copying materials leaves a shared Action datablock in nested
1 changed files with 5 additions and 12 deletions

View File

@ -1114,20 +1114,13 @@ static bNodeTree *ntreeCopyTree_internal(bNodeTree *ntree, Main *bmain, bool do_
if (ntree == NULL) return NULL;
if (bmain) {
/* is ntree part of library? */
if (BLI_findindex(&bmain->nodetree, ntree) != -1)
newtree = BKE_libblock_copy(&ntree->id);
else
newtree = NULL;
/* is ntree part of library? */
if (bmain && BLI_findindex(&bmain->nodetree, ntree) >= 0) {
newtree = BKE_libblock_copy(&ntree->id);
}
else
newtree = NULL;
if (newtree == NULL) {
newtree = MEM_dupallocN(ntree);
else {
newtree = BKE_libblock_copy_nolib(&ntree->id);
newtree->id.lib = NULL; /* same as owning datablock id.lib */
BKE_libblock_copy_data(&newtree->id, &ntree->id, true); /* copy animdata and ID props */
}
id_us_plus((ID *)newtree->gpd);