Fix T69974: crashes in .blend files where 3D viewport was split

This was caused by a missing copy of the recently adding 3D viewport shading
ID properties.
This commit is contained in:
Brecht Van Lommel 2019-09-17 13:08:37 +02:00
parent df5fae1fcc
commit 6ee2d10005
Notes: blender-bot 2023-02-14 05:51:15 +01:00
Referenced by issue #69974, faulty .blend file causes crash when creating new scene, reverting, opening file and even closing Blender
3 changed files with 32 additions and 1 deletions

View File

@ -318,6 +318,10 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
flag_subdata);
}
if (sce_src->display.shading.prop) {
sce_dst->display.shading.prop = IDP_CopyProperty(sce_src->display.shading.prop);
}
BKE_sound_reset_scene_runtime(sce_dst);
/* Copy sequencer, this is local data! */

View File

@ -3856,7 +3856,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
{
/* Versioning code until next subversion bump goes here. */
if (!DNA_struct_elem_find(
fd->filesdna, "LayerCollection", "short", "local_collections_bits")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
@ -3867,5 +3866,29 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
/* Fix wrong 3D viewport copying causing corrupt pointers (T69974). */
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
for (ScrArea *sa_other = screen->areabase.first; sa_other; sa_other = sa_other->next) {
for (SpaceLink *sl_other = sa_other->spacedata.first; sl_other;
sl_other = sl_other->next) {
if (sl != sl_other && sl_other->spacetype == SPACE_VIEW3D) {
View3D *v3d_other = (View3D *)sl_other;
if (v3d->shading.prop == v3d_other->shading.prop) {
v3d_other->shading.prop = NULL;
}
}
}
}
}
}
}
}
}
}

View File

@ -345,6 +345,10 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
v3dn->shading.type = OB_SOLID;
}
if (v3dn->shading.prop) {
v3dn->shading.prop = IDP_CopyProperty(v3do->shading.prop);
}
/* copy or clear inside new stuff */
v3dn->runtime.properties_storage = NULL;