Merge branch 'blender-v2.91-release'

This commit is contained in:
Pablo Dobarro 2020-11-09 21:18:28 +01:00
commit 6faba2db08
2 changed files with 7 additions and 4 deletions

View File

@ -2828,9 +2828,12 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
}
const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal);
rotate_v3_v3v3fl(r_normal, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
rotate_v3_v3v3fl(r_normal, r_normal, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, r_normal);
float normal_tilt_y[3];
rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
float normal_tilt_xy[3];
rotate_v3_v3v3fl(
normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy);
normalize_v3(r_normal);
}

View File

@ -2207,7 +2207,7 @@ typedef enum eSculptFlags {
SCULPT_HIDE_MASK = (1 << 15),
/* Don't display face sets in viewport. */
SCULPT_HIDE_FACE_SETS = (1 << 16),
SCULPT_HIDE_FACE_SETS = (1 << 17),
} eSculptFlags;
/* ImagePaintSettings.mode */