PyAPI: avoid normal calculation for tessellate_polygon

Use fixed normal for 2D input, no need to calculate it.
This commit is contained in:
Campbell Barton 2019-10-09 17:08:51 +11:00
parent b718d659c9
commit 6ff60d9982
1 changed files with 3 additions and 2 deletions

View File

@ -1212,6 +1212,7 @@ static PyObject *M_Geometry_tessellate_polygon(PyObject *UNUSED(self), PyObject
PyObject *tri_list; /*return this list of tri's */
PyObject *polyLine, *polyVec;
int i, len_polylines, len_polypoints, ls_error = 0;
bool is_2d = true;
/* Display #ListBase. */
ListBase dispbase = {NULL, NULL};
@ -1269,6 +1270,7 @@ static PyObject *M_Geometry_tessellate_polygon(PyObject *UNUSED(self), PyObject
fp[1] = ((VectorObject *)polyVec)->vec[1];
if (((VectorObject *)polyVec)->size > 2) {
fp[2] = ((VectorObject *)polyVec)->vec[2];
is_2d = false;
}
else {
/* if its a 2d vector then set the z to be zero */
@ -1295,8 +1297,7 @@ static PyObject *M_Geometry_tessellate_polygon(PyObject *UNUSED(self), PyObject
}
else if (totpoints) {
/* now make the list to return */
/* TODO, add normal arg */
BKE_displist_fill(&dispbase, &dispbase, NULL, false);
BKE_displist_fill(&dispbase, &dispbase, is_2d ? ((const float[3]){0, 0, -1}) : NULL, false);
/* The faces are stored in a new DisplayList
* that's added to the head of the #ListBase. */