Fix T46407: Enabling OSL breaks Vector Transform node

This commit is contained in:
Sergey Sharybin 2015-10-08 19:04:15 +05:00
parent e3abcd6723
commit 7083423eb4
Notes: blender-bot 2023-02-14 08:45:12 +01:00
Referenced by issue #46407, Enabling OSL breaks Vector Transform node
1 changed files with 1 additions and 1 deletions

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@ -290,7 +290,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
VectorTransformNode *vtransform = new VectorTransformNode();
vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.type()];
vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.vector_type()];
vtransform->convert_from = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_from()];
vtransform->convert_to = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_to()];
node = vtransform;