Fix T45136, only draw edges if there's something to draw.

This commit is contained in:
Antonis Ryakiotakis 2015-06-22 15:18:04 +02:00
parent 3044e9fd31
commit 7119a0f67d
Notes: blender-bot 2023-02-14 09:17:57 +01:00
Referenced by issue #45136, Curve with bevel object and mirror modifier crashes blender if end bevel factor is 0
1 changed files with 13 additions and 10 deletions

View File

@ -392,7 +392,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdges)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
GPUDrawObject *gdo;
if (cddm->pbvh && cddm->pbvh_draw &&
BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH)
{
@ -402,15 +402,18 @@ static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdg
}
GPU_edge_setup(dm);
if (drawAllEdges && drawLooseEdges) {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, 0, dm->drawObject->totedge * 2);
}
else if (drawAllEdges) {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, 0, dm->drawObject->loose_edge_offset * 2);
}
else {
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, 0, dm->drawObject->tot_edge_drawn * 2);
GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, dm->drawObject->loose_edge_offset * 2, dm->drawObject->tot_loose_edge_drawn * 2);
gdo = dm->drawObject;
if (gdo->edges && gdo->points) {
if (drawAllEdges && drawLooseEdges) {
GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->totedge * 2);
}
else if (drawAllEdges) {
GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->loose_edge_offset * 2);
}
else {
GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->tot_edge_drawn * 2);
GPU_buffer_draw_elements(gdo->edges, GL_LINES, gdo->loose_edge_offset * 2, dm->drawObject->tot_loose_edge_drawn * 2);
}
}
GPU_buffer_unbind();
}