OpenGL: Get rid of PRIM_QUADS usage in manipulators code
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@ -93,7 +93,7 @@ static void manipulator_primitive_draw_geom(
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}
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_QUADS);
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wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_TRIANGLE_FAN);
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wm_manipulator_vec_draw(col_outer, verts, vert_count, pos, PRIM_LINE_LOOP);
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immUnbindProgram();
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}
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