OpenGL: Get rid of PRIM_QUADS usage in manipulators code

This commit is contained in:
Julian Eisel 2017-04-07 17:04:14 +02:00
parent 4e09533f8c
commit 711ac03fa1
1 changed files with 1 additions and 1 deletions

View File

@ -93,7 +93,7 @@ static void manipulator_primitive_draw_geom(
}
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_QUADS);
wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_TRIANGLE_FAN);
wm_manipulator_vec_draw(col_outer, verts, vert_count, pos, PRIM_LINE_LOOP);
immUnbindProgram();
}