Cycles: Use proper primitive for the motion subsurface refine

This commit is contained in:
Sergey Sharybin 2016-01-12 17:09:29 +05:00
parent ac7aefd7c2
commit 7142bf6cf3
1 changed files with 6 additions and 5 deletions

View File

@ -303,11 +303,12 @@ ccl_device int subsurface_scatter_multi_intersect(
#ifdef __OBJECT_MOTION__
else if(ccl_fetch(sd, type) & PRIMITIVE_MOTION_TRIANGLE) {
float3 verts[3];
motion_triangle_vertices(kg,
ccl_fetch(sd, object),
ccl_fetch(sd, prim),
ccl_fetch(sd, time),
verts);
motion_triangle_vertices(
kg,
ccl_fetch(sd, object),
kernel_tex_fetch(__prim_index, ss_isect->hits[hit].prim),
ccl_fetch(sd, time),
verts);
hit_P = motion_triangle_refine_subsurface(kg,
sd,
&ss_isect->hits[hit],