Cleanup: Remove unused headers in asset files

Also move system includes first, like we have it elsewhere in Blender.
This commit is contained in:
Julian Eisel 2021-11-01 13:21:07 +01:00
parent 0eb63328e8
commit 7150f919d3
Notes: blender-bot 2023-02-14 09:17:57 +01:00
Referenced by commit 9de4f64197, Fix compile error on Windows
12 changed files with 5 additions and 40 deletions

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@ -21,14 +21,12 @@
#include <cstring>
#include "DNA_ID.h"
#include "DNA_asset_types.h"
#include "DNA_defaults.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLI_uuid.h"
#include "BKE_asset.h"

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@ -18,25 +18,20 @@
* \ingroup bke
*/
#include <fstream>
#include <set>
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
#include "BKE_preferences.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "DNA_userdef_types.h"
/* For S_ISREG() and S_ISDIR() on Windows. */
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
#include <fstream>
#include <set>
namespace blender::bke {
const CatalogFilePath AssetCatalogService::DEFAULT_CATALOG_FILENAME = "blender_assets.cats.txt";

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@ -18,9 +18,9 @@
* \ingroup bke
*/
#include "BKE_asset_catalog.hh"
#include <memory>
#include "BKE_asset_library.hh"
#include "BKE_callbacks.h"
#include "BKE_main.h"
#include "BKE_preferences.h"
@ -29,12 +29,8 @@
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "MEM_guardedalloc.h"
#include "asset_library_service.hh"
#include <memory>
bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true;
/**

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@ -20,16 +20,11 @@
#include "asset_library_service.hh"
#include "BKE_asset_library.hh"
#include "BKE_blender.h"
#include "BKE_callbacks.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string_ref.hh"
#include "MEM_guardedalloc.h"
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};

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@ -19,7 +19,6 @@
*/
#include "BKE_asset_catalog.hh"
#include "BKE_asset_catalog_path.hh"
#include "BKE_asset_library.hh"
#include "BKE_main.h"

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@ -22,7 +22,6 @@
#include "BLI_listbase.h"
#include "DNA_ID.h"
#include "DNA_asset_types.h"
#include "ED_asset_filter.h"

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@ -26,7 +26,6 @@
#include <string>
#include "DNA_asset_types.h"
#include "DNA_space_types.h"
#include "BLO_readfile.h"

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@ -27,7 +27,6 @@
#include "BKE_preferences.h"
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "UI_resources.h"

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@ -32,7 +32,6 @@
#include "BLI_path_util.h"
#include "BLI_utility_mixins.hh"
#include "DNA_asset_types.h"
#include "DNA_space_types.h"
#include "BKE_preferences.h"
@ -40,7 +39,6 @@
#include "ED_fileselect.h"
#include "WM_api.h"
#include "WM_types.h"
/* XXX uses private header of file-space. */
#include "../space_file/filelist.h"

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@ -20,9 +20,6 @@
* Functions for marking and clearing assets.
*/
#include <memory>
#include <string>
#include "DNA_ID.h"
#include "BKE_asset.h"
@ -32,8 +29,6 @@
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BLO_readfile.h"
#include "UI_interface_icons.h"
#include "RNA_access.h"

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@ -18,19 +18,13 @@
* \ingroup edasset
*/
#include "BKE_asset.h"
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.hh"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "ED_asset.h"
#include "ED_asset_catalog.hh"
/* XXX needs access to the file list, should all be done via the asset system in future. */
#include "ED_fileselect.h"
@ -38,7 +32,6 @@
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
using namespace blender;

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@ -23,7 +23,6 @@
#include <new>
#include "DNA_asset_types.h"
#include "DNA_space_types.h"
#include "BKE_report.h"