Code cleanup: comments
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@ -2023,7 +2023,7 @@ int BKE_imbuf_write(ImBuf *ibuf, const char *name, ImageFormatData *imf)
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return(ok);
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}
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/* same as BKE_imbuf_write() but crappy workaround not to perminantly modify
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/* same as BKE_imbuf_write() but crappy workaround not to permanently modify
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* _some_, values in the imbuf */
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int BKE_imbuf_write_as(ImBuf *ibuf, const char *name, ImageFormatData *imf,
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const bool save_copy)
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@ -7044,7 +7044,7 @@ void ui_button_activate_do(bContext *C, ARegion *ar, uiBut *but)
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void ui_button_execute_begin(struct bContext *UNUSED(C), struct ARegion *ar, uiBut *but, void **active_back)
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{
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/* note: ideally we would not have to change 'but->active' howevwer
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/* note: ideally we would not have to change 'but->active' however
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* some functions we call don't use data (as they should be doing) */
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uiHandleButtonData *data;
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*active_back = but->active;
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@ -791,7 +791,6 @@ void view3d_cached_text_draw_add(const float co[3],
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const unsigned char col[4])
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{
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int alloc_len = str_len + 1;
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/* TODO, replace with more efficient malloc, perhaps memarena per draw? */
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ViewCachedString *vos;
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BLI_assert(str_len == strlen(str));
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@ -1895,7 +1895,7 @@ ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf, bool save_as_render, boo
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* so much useful to just ignore alpha -- it leads to bad
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* artifacts especially when saving byte images.
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*
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* What we do here is we're overing our image on top of
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* What we do here is we're overlaying our image on top of
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* background color (which is currently black).
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*
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* This is quite much the same as what Gimp does and it
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@ -3349,7 +3349,7 @@ void WM_set_locked_interface(wmWindowManager *wm, bool lock)
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*
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* TODO(sergey): Make it different locked states, so different jobs
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* could lock different areas of blender and allow
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* interation with others?
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* interaction with others?
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*/
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BKE_spacedata_draw_locks(lock);
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}
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