Fix: Unutilized curve mapping in vector shader node
This could result in a shading errors is some cases such as undo. Follow up to rB1405787142d1f87f18631114167675ed145f6d75
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@ -49,6 +49,7 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
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CurveMapping *cumap = (CurveMapping *)node->storage;
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BKE_curvemapping_init(cumap);
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BKE_curvemapping_table_RGBA(cumap, &array, &size);
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GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
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