Cleanup: GPU: Move quad buffer stereo check to GPU module
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@ -57,6 +57,8 @@ void GPU_mem_stats_get(int *totalmem, int *freemem);
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void GPU_code_generate_glsl_lib(void);
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bool GPU_stereo_quadbuffer_support(void);
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#ifdef __cplusplus
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}
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#endif
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@ -437,3 +437,11 @@ void GPU_mem_stats_get(int *totalmem, int *freemem)
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*freemem = 0;
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}
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}
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/* Return support for the active context + window. */
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bool GPU_stereo_quadbuffer_support(void)
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{
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GLboolean stereo = GL_FALSE;
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glGetBooleanv(GL_STEREO, &stereo);
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return stereo == GL_TRUE;
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}
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@ -40,6 +40,7 @@
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#include "ED_screen.h"
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#include "GPU_extensions.h"
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#include "GPU_immediate.h"
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#include "GPU_texture.h"
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#include "GPU_viewport.h"
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@ -147,13 +148,6 @@ void wm_stereo3d_draw_topbottom(wmWindow *win, int view)
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immUnbindProgram();
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}
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static bool wm_stereo3d_quadbuffer_supported(void)
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{
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GLboolean stereo = GL_FALSE;
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glGetBooleanv(GL_STEREO, &stereo);
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return stereo == GL_TRUE;
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}
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static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
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{
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return ELEM(stereo_display, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM);
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@ -325,7 +319,7 @@ int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
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}
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/* pageflip requires a new window to be created with the proper OS flags */
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else if ((win_dst = wm_window_copy_test(C, win_src, false, false))) {
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if (wm_stereo3d_quadbuffer_supported()) {
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if (GPU_stereo_quadbuffer_support()) {
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BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
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}
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else {
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