Don't take into account time remapping when scrubbing with AV sync.
It would cause the playhead to be remapped to an other frame than the one you clicked on.
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blender-bot
2023-02-14 09:17:57 +01:00
Referenced by issue #76559, Crash after deleting material leaves invalid pointer in node editor Referenced by issue #75357, USD Export not working - unable to find suitable USD Plugin
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@ -812,7 +812,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
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int animation_playing;
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const float one_frame = (float)(1.0 / FPS);
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const float cur_time = get_cur_time(scene);
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const float cur_time = FRA2TIME(CFRA);
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AUD_Device_lock(sound_device);
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