Code cleanup: show unused arguments names for ShaderNode::constant_fold.

This commit is contained in:
Brecht Van Lommel 2016-07-14 22:48:41 +02:00
parent 558f85473e
commit 71bbf0e1b5
1 changed files with 63 additions and 21 deletions

View File

@ -1576,7 +1576,9 @@ RGBToBWNode::RGBToBWNode()
{
}
bool RGBToBWNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool RGBToBWNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(linear_rgb_to_gray(color));
@ -1661,7 +1663,9 @@ ConvertNode::ConvertNode(SocketType::Type from_, SocketType::Type to_, bool auto
special_type = SHADER_SPECIAL_TYPE_AUTOCONVERT;
}
bool ConvertNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool ConvertNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
/* proxy nodes should have been removed at this point */
assert(special_type != SHADER_SPECIAL_TYPE_PROXY);
@ -2362,7 +2366,9 @@ void EmissionNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_emission");
}
bool EmissionNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *)
bool EmissionNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput * /*optimized*/)
{
ShaderInput *color_in = input("Color");
ShaderInput *strength_in = input("Strength");
@ -2412,7 +2418,9 @@ void BackgroundNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_background");
}
bool BackgroundNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *)
bool BackgroundNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput * /*optimized*/)
{
ShaderInput *color_in = input("Color");
ShaderInput *strength_in = input("Strength");
@ -3380,7 +3388,9 @@ ValueNode::ValueNode()
{
}
bool ValueNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool ValueNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
optimized->set(value);
return true;
@ -3416,7 +3426,9 @@ ColorNode::ColorNode()
{
}
bool ColorNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool ColorNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
optimized->set(value);
return true;
@ -3499,7 +3511,9 @@ void MixClosureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix_closure");
}
bool MixClosureNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *)
bool MixClosureNode::constant_fold(ShaderGraph *graph,
ShaderOutput * /*socket*/,
ShaderInput * /*optimized*/)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *closure1_in = input("Closure1");
@ -3589,7 +3603,9 @@ InvertNode::InvertNode()
{
}
bool InvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
bool InvertNode::constant_fold(ShaderGraph *graph,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *color_in = input("Color");
@ -3697,7 +3713,9 @@ void MixNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix");
}
bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
bool MixNode::constant_fold(ShaderGraph *graph,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *color1_in = input("Color1");
@ -3774,7 +3792,9 @@ CombineRGBNode::CombineRGBNode()
{
}
bool CombineRGBNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool CombineRGBNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(make_float3(r, g, b));
@ -3829,7 +3849,9 @@ CombineXYZNode::CombineXYZNode()
{
}
bool CombineXYZNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool CombineXYZNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(make_float3(x, y, z));
@ -3884,7 +3906,9 @@ CombineHSVNode::CombineHSVNode()
{
}
bool CombineHSVNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool CombineHSVNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(hsv_to_rgb(make_float3(h, s, v)));
@ -3932,7 +3956,9 @@ GammaNode::GammaNode()
{
}
bool GammaNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool GammaNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(svm_math_gamma_color(color, gamma));
@ -3979,7 +4005,9 @@ BrightContrastNode::BrightContrastNode()
{
}
bool BrightContrastNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool BrightContrastNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(svm_brightness_contrast(color, bright, contrast));
@ -4029,7 +4057,9 @@ SeparateRGBNode::SeparateRGBNode()
{
}
bool SeparateRGBNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
bool SeparateRGBNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput *socket,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
for(int channel = 0; channel < 3; channel++) {
@ -4088,7 +4118,9 @@ SeparateXYZNode::SeparateXYZNode()
{
}
bool SeparateXYZNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
bool SeparateXYZNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput *socket,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
for(int channel = 0; channel < 3; channel++) {
@ -4147,7 +4179,9 @@ SeparateHSVNode::SeparateHSVNode()
{
}
bool SeparateHSVNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
bool SeparateHSVNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput *socket,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
float3 hsv = rgb_to_hsv(color);
@ -4546,7 +4580,9 @@ BlackbodyNode::BlackbodyNode()
{
}
bool BlackbodyNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool BlackbodyNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(svm_math_blackbody_color(temperature));
@ -4655,7 +4691,9 @@ MathNode::MathNode()
{
}
bool MathNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
bool MathNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput * /*socket*/,
ShaderInput *optimized)
{
if(all_inputs_constant()) {
float value = svm_math(type, value1, value2);
@ -4717,7 +4755,9 @@ VectorMathNode::VectorMathNode()
{
}
bool VectorMathNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
bool VectorMathNode::constant_fold(ShaderGraph * /*graph*/,
ShaderOutput *socket,
ShaderInput *optimized)
{
float value;
float3 vector;
@ -4873,7 +4913,9 @@ void BumpNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_bump");
}
bool BumpNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *)
bool BumpNode::constant_fold(ShaderGraph *graph,
ShaderOutput * /*socket*/,
ShaderInput * /*optimized*/)
{
ShaderInput *height_in = input("Height");
ShaderInput *normal_in = input("Normal");