Fix: File output uses incorrect resolution when first socket unused.
File output node always received the resolution from the first socket. When that socket didn't had a link it would use a resolution of 0,0. What lead to not saving the file at all. This only effected Multi layer OpenEXR files. This change would go over all the links to find the first valid resolution.
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@ -62,15 +62,29 @@ void NodeOperation::addOutputSocket(DataType datatype)
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void NodeOperation::determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2])
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{
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if (m_resolutionInputSocketIndex < m_inputs.size()) {
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unsigned int used_resolution_index = 0;
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if (m_resolutionInputSocketIndex == RESOLUTION_INPUT_ANY) {
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for (NodeOperationInput &input : m_inputs) {
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unsigned int any_resolution[2] = {0, 0};
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input.determineResolution(any_resolution, preferredResolution);
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if (any_resolution[0] * any_resolution[1] > 0) {
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resolution[0] = any_resolution[0];
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resolution[1] = any_resolution[1];
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break;
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}
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used_resolution_index += 1;
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}
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}
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else if (m_resolutionInputSocketIndex < m_inputs.size()) {
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NodeOperationInput &input = m_inputs[m_resolutionInputSocketIndex];
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input.determineResolution(resolution, preferredResolution);
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used_resolution_index = m_resolutionInputSocketIndex;
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}
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unsigned int temp2[2] = {resolution[0], resolution[1]};
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unsigned int temp[2];
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for (unsigned int index = 0; index < m_inputs.size(); index++) {
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if (index == this->m_resolutionInputSocketIndex) {
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if (index == used_resolution_index) {
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continue;
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}
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NodeOperationInput &input = m_inputs[index];
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@ -43,6 +43,13 @@ class WriteBufferOperation;
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class NodeOperation;
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typedef NodeOperation SocketReader;
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/**
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* RESOLUTION_INPUT_ANY is a wildcard when any resolution of an input can be used.
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* This solves the issue that the FileInputNode in a group node cannot find the
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* correct resolution.
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*/
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static constexpr unsigned int RESOLUTION_INPUT_ANY = 999999;
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/**
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* \brief Resize modes of inputsockets
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* How are the input and working resolutions matched
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@ -323,6 +323,7 @@ OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(const Scene *
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this->m_exr_codec = exr_codec;
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this->m_exr_half_float = exr_half_float;
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this->m_viewName = viewName;
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this->setResolutionInputSocketIndex(RESOLUTION_INPUT_ANY);
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}
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void OutputOpenExrMultiLayerOperation::add_layer(const char *name,
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