Pydoc: Move builtin GPU shader information to code

This fixes a compile warning for sphinx.
This commit includes some reformating of the information.
This commit is contained in:
Aaron Carlisle 2020-10-11 18:21:28 -04:00
parent 1b575cbb75
commit 72335d5e89
2 changed files with 28 additions and 37 deletions

View File

@ -1,36 +0,0 @@
"""
Built-in shaders
++++++++++++++++
All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.
The value of it can only be modified using the :class:`gpu.matrix` module.
2D_UNIFORM_COLOR:
attributes: vec3 pos
uniforms: vec4 color
2D_FLAT_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
2D_SMOOTH_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
2D_IMAGE:
attributes: vec3 pos, vec2 texCoord
uniforms: sampler2D image
3D_UNIFORM_COLOR:
attributes: vec3 pos
uniforms: vec4 color
3D_FLAT_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
3D_SMOOTH_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
"""

View File

@ -748,7 +748,34 @@ static struct PyMethodDef bpygpu_shader_module_methods[] = {
};
PyDoc_STRVAR(bpygpu_shader_module_doc,
"This module provides access to GPUShader internal functions.");
"This module provides access to GPUShader internal functions.\n"
"\n"
".. rubric:: Built-in shaders\n"
"\n"
"All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.\n"
"The value of it can only be modified using the :class:`gpu.matrix` module.\n"
"\n"
"2D_UNIFORM_COLOR\n"
" :Attributes: vec3 pos\n"
" :Uniforms: vec4 color\n"
"2D_FLAT_COLOR\n"
" :Attributes: vec3 pos, vec4 color\n"
" :Uniforms: none\n"
"2D_SMOOTH_COLOR\n"
" :Attributes: vec3 pos, vec4 color\n"
" :Uniforms: none\n"
"2D_IMAGE\n"
" :Attributes: vec3 pos, vec2 texCoord\n"
" :Uniforms: sampler2D image\n"
"3D_UNIFORM_COLOR\n"
" :Attributes: vec3 pos\n"
" :Uniforms: vec4 color\n"
"3D_FLAT_COLOR\n"
" :Attributes: vec3 pos, vec4 color\n"
" :Uniforms: none\n"
"3D_SMOOTH_COLOR\n"
" :Attributes: vec3 pos, vec4 color\n"
" :Uniforms: none\n");
static PyModuleDef BPyGPU_shader_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.shader",