Fix Cycles incorrect principled BSDF mixing with some parameter variatons.

Spotted by Ha Hyung-jin, thanks!
This commit is contained in:
Brecht Van Lommel 2018-01-30 12:40:05 +01:00
parent b3c4a2a8da
commit 7261d675e6
Notes: blender-bot 2023-02-14 08:08:54 +01:00
Referenced by commit b2dc0e6970, Fix T53978: Bad memory access after recent fix to BSDF mixing
Referenced by issue #53978, Cycles Displacement node makes Blender prone to crash
3 changed files with 37 additions and 1 deletions

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@ -336,7 +336,9 @@ ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosur
(bsdf_a->ior == bsdf_b->ior) &&
((bsdf_a->extra == NULL && bsdf_b->extra == NULL) ||
((bsdf_a->extra && bsdf_b->extra) &&
(isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color))));
(isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color)) &&
(isequal_float3(bsdf_a->extra->cspec0, bsdf_b->extra->cspec0)) &&
(bsdf_a->extra->clearcoat == bsdf_b->extra->clearcoat)));
}
ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf)

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@ -194,10 +194,12 @@ public:
return NULL;
}
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = extra;
bsdf->ior = 1.5f;
bsdf->alpha_x = clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness;
bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
bsdf->extra->clearcoat = clearcoat;
return bsdf;
@ -379,6 +381,7 @@ public:
bsdf->extra = extra;
bsdf->extra->color = color;
bsdf->extra->cspec0 = cspec0;
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
@ -388,6 +391,8 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= (bsdf) ? bsdf_microfacet_ggx_fresnel_setup(bsdf, sd) : 0;
}
};
@ -462,6 +467,8 @@ public:
bsdf->extra = extra;
bsdf->extra->color = color;
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
@ -471,6 +478,9 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
bsdf->ior = 0.0f;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_setup(bsdf) : 0;
}
};
@ -493,6 +503,7 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
bsdf->ior = 0.0f;
sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_aniso_setup(bsdf) : 0;
}
};
@ -519,6 +530,8 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_setup(bsdf) : 0;
}
};
@ -568,6 +581,7 @@ public:
bsdf->extra = extra;
bsdf->extra->color = color;
bsdf->extra->cspec0 = cspec0;
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
@ -577,6 +591,8 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd) : 0;
}
};
@ -629,6 +645,8 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd) : 0;
}
};

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@ -268,6 +268,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic;
bsdf->extra->color = base_color;
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */
@ -306,6 +307,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
bsdf->N = N;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = extra;
bsdf->alpha_x = refl_roughness * refl_roughness;
@ -314,6 +316,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->color = base_color;
bsdf->extra->cspec0 = cspec0;
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
@ -365,6 +368,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->color = base_color;
bsdf->extra->cspec0 = cspec0;
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
@ -390,12 +394,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
bsdf->N = clearcoat_normal;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->ior = 1.5f;
bsdf->extra = extra;
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
bsdf->extra->clearcoat = clearcoat;
@ -460,6 +466,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
bsdf->N = N;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_x = param1;
bsdf->alpha_y = param1;
bsdf->ior = 0.0f;
@ -477,6 +484,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf->extra) {
bsdf->extra->color = stack_load_float3(stack, data_node.z);
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->clearcoat = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
}
@ -498,6 +507,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
bsdf->N = N;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = NULL;
float eta = fmaxf(param2, 1e-5f);
@ -555,6 +565,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
bsdf->N = N;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
}
@ -569,6 +580,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
bsdf->N = N;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
}
@ -603,6 +615,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
kernel_assert(stack_valid(data_node.z));
bsdf->extra->color = stack_load_float3(stack, data_node.z);
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
@ -656,6 +670,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf->extra) {
bsdf->extra->color = stack_load_float3(stack, data_node.w);
bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->clearcoat = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
}
}