Cleanup: Use const qualifier for UV vertex map
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Notes:
blender-bot
2023-02-14 08:08:54 +01:00
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@ -104,9 +104,9 @@ typedef struct MeshElemMap {
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/* mapping */
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UvVertMap *BKE_mesh_uv_vert_map_create(
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struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
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unsigned int totpoly, unsigned int totvert,
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const float limit[2], const bool selected, const bool use_winding);
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const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopUV *mloopuv,
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unsigned int totpoly, unsigned int totvert, const float limit[2],
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const bool selected, const bool use_winding);
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UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
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void BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
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@ -55,13 +55,13 @@
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* but for now this replaces it because its unused. */
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UvVertMap *BKE_mesh_uv_vert_map_create(
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struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
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const MPoly *mpoly, const MLoop *mloop, const MLoopUV *mloopuv,
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unsigned int totpoly, unsigned int totvert,
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const float limit[2], const bool selected, const bool use_winding)
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{
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UvVertMap *vmap;
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UvMapVert *buf;
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MPoly *mp;
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const MPoly *mp;
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unsigned int a;
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int i, totuv, nverts;
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@ -126,7 +126,8 @@ UvVertMap *BKE_mesh_uv_vert_map_create(
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for (a = 0; a < totvert; a++) {
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UvMapVert *newvlist = NULL, *vlist = vmap->vert[a];
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UvMapVert *iterv, *v, *lastv, *next;
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float *uv, *uv2, uvdiff[2];
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const float *uv, *uv2;
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float uvdiff[2];
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while (vlist) {
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v = vlist;
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