Cleanup: format
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@ -260,8 +260,7 @@ ccl_device_forceinline float bssrdf_pdf(const Spectrum radius, float r)
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/* Setup */
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ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd,
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Spectrum weight)
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ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, Spectrum weight)
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{
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ccl_private Bssrdf *bssrdf = (ccl_private Bssrdf *)closure_alloc(
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sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
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@ -662,7 +662,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
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drw_call_calc_orco(ob, ob_infos->orcotexfac);
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/* Random float value. */
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uint random = (DST.dupli_source) ?
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DST.dupli_source->random_id :
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DST.dupli_source->random_id :
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/* TODO(fclem): this is rather costly to do at runtime. Maybe we can
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* put it in ob->runtime and make depsgraph ensure it is up to date. */
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BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
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@ -221,7 +221,7 @@ BLI_NOINLINE static void update_elimination_mask_based_on_density_factors(
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const float v2_density_factor = std::max(0.0f, density_factors[v2_loop]);
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const float probability = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y +
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v2_density_factor * bary_coord.z;
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v2_density_factor * bary_coord.z;
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const float hash = noise::hash_float_to_float(bary_coord);
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if (hash > probability) {
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