Use size_t to calculate size of tiles for rendering

This commit is contained in:
Antonis Ryakiotakis 2015-04-29 12:30:25 +02:00
parent 7232157357
commit 734fb30bda
1 changed files with 1 additions and 1 deletions

View File

@ -486,7 +486,7 @@ static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int
const size_t view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
const char *typestr = name_from_passtype(passtype, -1);
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr);
int rectsize = rr->rectx * rr->recty * channels;
size_t rectsize = rr->rectx * rr->recty * channels;
BLI_addtail(&rl->passes, rpass);
rpass->passtype = passtype;