Fix possible crash in various 3D View operators
Was actually harmeless and not crashing, but I'd say more or less only by luck: the NULL-check for region data would only evaluate to true for the correct 3D View region. However, if we were to add region data to a different region type in future, this would lead to undefined behavior if executed in the wrong region.
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blender-bot
2023-10-13 01:54:23 +02:00
Referenced by issue #50688, exporting instance groups to alembic results in empties with no geometry
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@ -180,8 +180,8 @@ bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
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View3D *v3d = (View3D *)sa->spacedata.first;
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if (ar) {
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RegionView3D *rv3d = ar->regiondata;
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if (rv3d && (rv3d->viewlock & RV3D_LOCKED) == 0) {
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RegionView3D *rv3d;
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if ((ar->regiontype == RGN_TYPE_WINDOW) && (rv3d = ar->regiondata) && (rv3d->viewlock & RV3D_LOCKED) == 0) {
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*r_v3d = v3d;
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*r_ar = ar;
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return true;
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