Fix T91997: Cycles glass + SSS not rendering correctly
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blender-bot
2023-10-13 01:54:23 +02:00
Referenced by issue #91997, Glass + SSS Irregularity in Cycles X
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@ -59,6 +59,9 @@ ccl_device int subsurface_bounce(INTEGRATOR_STATE_ARGS, ShaderData *sd, const Sh
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INTEGRATOR_STATE_WRITE(path, flag) = (path_flag & ~PATH_RAY_CAMERA) | PATH_RAY_SUBSURFACE;
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INTEGRATOR_STATE_WRITE(path, throughput) *= shader_bssrdf_sample_weight(sd, sc);
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/* Advance random number offset for bounce. */
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INTEGRATOR_STATE_WRITE(path, rng_offset) += PRNG_BOUNCE_NUM;
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if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
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if (INTEGRATOR_STATE(path, bounce) == 0) {
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INTEGRATOR_STATE_WRITE(path, diffuse_glossy_ratio) = one_float3();
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@ -599,7 +602,7 @@ ccl_device_inline bool subsurface_scatter(INTEGRATOR_STATE_ARGS)
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integrator_state_write_isect(INTEGRATOR_STATE_PASS, &ss_isect.hits[0]);
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integrator_state_write_ray(INTEGRATOR_STATE_PASS, &ray);
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/* Advanced random number offset for bounce. */
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/* Advance random number offset for bounce. */
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INTEGRATOR_STATE_WRITE(path, rng_offset) += PRNG_BOUNCE_NUM;
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const int shader = intersection_get_shader(kg, &ss_isect.hits[0]);
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