Sculpt: remove extraneous call to
SCULPT_vertex_random_access_ensure
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@ -1301,8 +1301,6 @@ void SCULPT_do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
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const float offset = SCULPT_brush_plane_offset_get(sd, ss);
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const float displace = radius * (0.18f + offset);
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SCULPT_vertex_random_access_ensure(ss);
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/* The sculpt-plane normal (whatever its set to). */
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float area_no_sp[3];
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@ -1973,8 +1971,6 @@ void SCULPT_do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
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ss->cache->layer_stroke_id = ss->custom_layers[SCULPT_SCL_LAYER_STROKE_ID]->data;
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}
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SCULPT_vertex_random_access_ensure(ss);
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SculptThreadedTaskData data = {.sd = sd,
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.ob = ob,
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.brush = brush,
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@ -1608,7 +1608,7 @@ void SCULPT_smooth(Sculpt *sd,
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last = 1.0f;
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}
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printf("smooth iterations: %d, last: %.4f\n", count + 1, last);
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// printf("smooth iterations: %d, last: %.4f\n", count + 1, last);
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if (type == PBVH_FACES && !ss->pmap) {
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BLI_assert_msg(0, "sculpt smooth: pmap missing");
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