Revert "Fix T92636: Vector math node link disconnects when loading old file"
This reverts commit 6b4ca78108
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A simpler fix was used for 3.0, but rBd845ba481c6d2ef already contained
a more complete solution to the problem of inconsistent socket ids.
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parent
ebb4aba325
commit
738f4fbc5e
Notes:
blender-bot
2023-10-13 01:54:23 +02:00
Referenced by issue #92636, Procedural texture "Camo" not rendering correctly in 3.0.0 Beta
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@ -2178,21 +2178,5 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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FOREACH_NODETREE_END;
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/* Use consistent socket identifiers for the vector math node.
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* Thecode to make unique identifiers from the names was inconsitent. */
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FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
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if (ELEM(ntree->type, NTREE_SHADER, NTREE_GEOMETRY)) {
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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if (node->type == SH_NODE_MATH) {
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bNodeSocket *value1 = ((bNodeSocket *)node->inputs.first)->next;
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bNodeSocket *value2 = value1->next;
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strcpy(value1->identifier, "Value_001");
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strcpy(value2->identifier, "Value_002");
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}
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}
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}
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}
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FOREACH_NODETREE_END;
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}
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}
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