OpenGL: don't glGet(GL_RED_BITS) in core profile

or GREEN or BLUE. These are deprecated and cause errors under core profile.

TODO: get color depth value another way

Part of T51164
This commit is contained in:
Mike Erwin 2017-04-26 18:06:00 -04:00
parent bfaf7a3eb1
commit 741ed16d13
1 changed files with 5 additions and 0 deletions

View File

@ -168,11 +168,16 @@ void gpu_extensions_init(void)
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &GG.maxubobinds);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GG.maxubosize);
#ifdef WITH_LEGACY_OPENGL
GLint r, g, b;
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
glGetIntegerv(GL_BLUE_BITS, &b);
GG.colordepth = r + g + b; /* assumes same depth for RGB */
#else
GG.colordepth = 24; /* cheat. */
/* TODO: get this value another way */
#endif
if (GLEW_VERSION_3_2 || GLEW_ARB_texture_multisample) {
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &GG.samples_color_texture_max);