Sequencer: hide gizmos & cursor during scrubbing & playback
This was distracting prevented easily viewing an animation.
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Notes:
blender-bot
2023-04-14 09:18:04 +02:00
Referenced by issue #92022, VSE: Clean up Preview while playing
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@ -783,6 +783,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region)
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wmWindowManager *wm = CTX_wm_manager(C);
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const bool draw_overlay = (scene->ed && (scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) &&
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(sseq->flag & SEQ_SHOW_OVERLAY));
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const bool is_playing = ED_screen_animation_playing(wm);
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if (!draw_overlay || sseq->overlay_type != SEQ_DRAW_OVERLAY_REFERENCE) {
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sequencer_draw_preview(C, scene, region, sseq, scene->r.cfra, 0, false, false);
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@ -805,7 +806,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region)
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}
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/* No need to show the cursor for scopes. */
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if (draw_overlay && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) {
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if (draw_overlay && (is_playing == false) && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) {
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GPU_color_mask(true, true, true, true);
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GPU_depth_mask(false);
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GPU_depth_test(GPU_DEPTH_NONE);
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@ -816,7 +817,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region)
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DRW_draw_cursor_2d_ex(region, cursor_pixel);
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}
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if ((sseq->gizmo_flag & SEQ_GIZMO_HIDE) == 0) {
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if ((is_playing == false) && (sseq->gizmo_flag & SEQ_GIZMO_HIDE) == 0) {
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WM_gizmomap_draw(region->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
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}
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