Fix T58101 : Image empties are only rendering their border when using MSAA
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blender-bot
2023-02-14 07:08:26 +01:00
Referenced by issue #58547, EEVEE Reflection plane probe does not work correctly in final render. The preview render okay. Referenced by issue #58188, Extreme FPS loss (24x) between 2.79 and 2.8 with particle systems Referenced by issue #58101, Image empties are only rendering their border when using OpenGL multisample > 2.
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@ -2862,18 +2862,18 @@ static void OBJECT_draw_scene(void *vedata)
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MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
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/* This needs to be drawn after the oultine */
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DRW_draw_pass(stl->g_data->sgl.spot_shapes);
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DRW_draw_pass(stl->g_data->sgl.bone_solid);
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DRW_draw_pass(stl->g_data->sgl.bone_wire);
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DRW_draw_pass(stl->g_data->sgl.bone_outline);
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DRW_draw_pass(stl->g_data->sgl.non_meshes);
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DRW_draw_pass(psl->particle);
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DRW_draw_pass(stl->g_data->sgl.image_empties);
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DRW_draw_pass(stl->g_data->sgl.bone_axes);
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MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
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DRW_draw_pass(stl->g_data->sgl.image_empties);
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if (DRW_state_is_fbo() && outline_calls > 0) {
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DRW_stats_group_start("Outlines");
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