Cleanup: commends

Avoid copy-pasting same comments.
This commit is contained in:
Campbell Barton 2018-01-22 11:32:03 +11:00
parent d629f2a8a3
commit 759aaad0f3
1 changed files with 9 additions and 10 deletions

View File

@ -1886,7 +1886,7 @@ Gwn_Batch *DRW_cache_bone_envelope_distance_outline_get(void)
const float x = cosf(alpha);
const float y = -sinf(alpha);
/* { X, Y, head/tail, inner/outer border } */
/* { X, Y, head/tail, inner/outer border } */
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){x, y, head_tail, 0.0f});
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){x, y, head_tail, 1.0f});
if (is_headtail_transition) {
@ -1920,7 +1920,7 @@ Gwn_Batch *DRW_cache_bone_envelope_wire_outline_get(void)
/* Two lines between head and tail circles. */
/* Encoded lines, vertex shader gives them final correct value. */
/* { X, Y, head/tail, inner/outer border } */
/* { X, Y, head/tail, inner/outer border } */
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ 1.0f, 0.0f, 0.0f, 0.0f});
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ 1.0f, 0.0f, 1.0f, 0.0f});
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 0.0f, 0.0f});
@ -1956,7 +1956,7 @@ Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void)
const float x = cosf(alpha);
const float y = -sinf(alpha);
/* { X, Y, head/tail, inner/outer border } */
/* { X, Y, head/tail, inner/outer border } */
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ x, y, 0.0f, 0.0f});
}
@ -2036,8 +2036,12 @@ Gwn_Batch *DRW_cache_bone_arrows_get(void)
/** \name Camera
* \{ */
/* We could make these more generic functions.
* although filling 1d lines is not common. */
/**
* We could make these more generic functions.
* although filling 1d lines is not common.
*
* \note Use x coordinate to identify the vertex the vertex shader take care to place it appropriately.
*/
static const float camera_coords_frame_bounds[5] = {
0.0f, /* center point */
@ -2092,7 +2096,6 @@ Gwn_Batch *DRW_cache_camera_get(void)
static Gwn_VertFormat format = { 0 };
static struct { uint pos; } attr_id;
if (format.attrib_ct == 0) {
/* Use x coordinate to identify the vertex the vertex shader take care to place it appropriately. */
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
}
@ -2126,7 +2129,6 @@ Gwn_Batch *DRW_cache_camera_frame_get(void)
static Gwn_VertFormat format = { 0 };
static struct { uint pos; } attr_id;
if (format.attrib_ct == 0) {
/* Use x coordinate to identify the vertex the vertex shader take care to place it appropriately. */
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
}
@ -2153,9 +2155,6 @@ Gwn_Batch *DRW_cache_camera_tria_get(void)
static Gwn_VertFormat format = { 0 };
static struct { uint pos; } attr_id;
if (format.attrib_ct == 0) {
/* use x coordinate to identify the vertex
* the vertex shader take care to place it
* appropriatelly */
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
}