Cleanup: Make curve trim node code more semantically correct
The code used `Spline::LookupResult` in a way that referred to evaluated points and control points interchangeably. That didn't affect the logic, but the code became harder to read. Instead, introduce a local struct to contain the data in a more obvious way.
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75ae328d62
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@ -22,6 +22,8 @@
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#include "node_geometry_util.hh"
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using blender::attribute_math::mix2;
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static bNodeSocketTemplate geo_node_curve_trim_in[] = {
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{SOCK_GEOMETRY, N_("Curve")},
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{SOCK_FLOAT, N_("Start"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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@ -69,6 +71,15 @@ static void geo_node_curve_trim_update(bNodeTree *UNUSED(ntree), bNode *node)
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namespace blender::nodes {
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struct TrimLocation {
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/* Control point index at the start side of the trim location. */
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int left_index;
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/* Control point intex at the end of the trim location's segment. */
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int right_index;
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/* The factor between the left and right indices. */
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float factor;
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};
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template<typename T>
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static void shift_slice_to_start(MutableSpan<T> data, const int start_index, const int size)
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{
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@ -78,51 +89,44 @@ static void shift_slice_to_start(MutableSpan<T> data, const int start_index, con
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/* Shift slice to start of span and modifies start and end data. */
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template<typename T>
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static void linear_trim_data(const Spline::LookupResult &start_lookup,
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const Spline::LookupResult &end_lookup,
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MutableSpan<T> input_data)
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static void linear_trim_data(const TrimLocation &start,
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const TrimLocation &end,
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MutableSpan<T> data)
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{
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const int size = end_lookup.next_evaluated_index - start_lookup.evaluated_index + 1;
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const int size = end.right_index - start.left_index + 1;
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if (start_lookup.evaluated_index > 0) {
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shift_slice_to_start<T>(input_data, start_lookup.evaluated_index, size);
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if (start.left_index > 0) {
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shift_slice_to_start<T>(data, start.left_index, size);
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}
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const T start_data = blender::attribute_math::mix2<T>(
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start_lookup.factor, input_data.first(), input_data[1]);
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const T end_data = blender::attribute_math::mix2<T>(
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end_lookup.factor, input_data[size - 2], input_data[size - 1]);
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const T start_data = mix2<T>(start.factor, data.first(), data[1]);
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const T end_data = mix2<T>(end.factor, data[size - 2], data[size - 1]);
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input_data.first() = start_data;
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input_data[size - 1] = end_data;
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data.first() = start_data;
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data[size - 1] = end_data;
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}
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/* Identical operation as #linear_trim_data, but opy data to a new MutableSpan rather than
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* modifying the original data. */
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template<typename T>
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static void linear_trim_to_output_data(const Spline::LookupResult &start_lookup,
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const Spline::LookupResult &end_lookup,
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Span<T> input_data,
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MutableSpan<T> output_data)
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static void linear_trim_to_output_data(const TrimLocation &start,
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const TrimLocation &end,
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Span<T> src,
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MutableSpan<T> dst)
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{
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const int size = end_lookup.next_evaluated_index - start_lookup.evaluated_index + 1;
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const int size = end.right_index - start.left_index + 1;
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const T start_data = blender::attribute_math::mix2<T>(
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start_lookup.factor,
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input_data[start_lookup.evaluated_index],
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input_data[start_lookup.next_evaluated_index]);
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const T end_data = blender::attribute_math::mix2<T>(end_lookup.factor,
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input_data[end_lookup.evaluated_index],
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input_data[end_lookup.next_evaluated_index]);
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const T start_data = mix2<T>(start.factor, src[start.left_index], src[start.right_index]);
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const T end_data = mix2<T>(end.factor, src[end.left_index], src[end.right_index]);
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output_data.copy_from(input_data.slice(start_lookup.evaluated_index, size));
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output_data.first() = start_data;
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output_data.last() = end_data;
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dst.copy_from(src.slice(start.left_index, size));
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dst.first() = start_data;
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dst.last() = end_data;
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}
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/* Look up the control points to the left and right of factor, and get the factor between them. */
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static Spline::LookupResult lookup_control_point_position(Spline::LookupResult lookup,
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Span<int> control_point_offsets)
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static TrimLocation lookup_control_point_position(const Spline::LookupResult &lookup,
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Span<int> control_point_offsets)
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{
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const int *left_offset = std::lower_bound(
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control_point_offsets.begin(), control_point_offsets.end(), lookup.evaluated_index);
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@ -136,18 +140,24 @@ static Spline::LookupResult lookup_control_point_position(Spline::LookupResult l
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0.0f,
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1.0f);
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return Spline::LookupResult{left, right, factor};
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return {left, right, factor};
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}
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static void trim_poly_spline(Spline &spline,
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const Spline::LookupResult &start_lookup,
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const Spline::LookupResult &end_lookup)
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{
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const int size = end_lookup.next_evaluated_index - start_lookup.evaluated_index + 1;
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/* Poly splines have a 1 to 1 mapping between control points and evaluated points. */
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const TrimLocation start = {
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start_lookup.evaluated_index, start_lookup.next_evaluated_index, start_lookup.factor};
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const TrimLocation end = {
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end_lookup.evaluated_index, end_lookup.next_evaluated_index, end_lookup.factor};
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linear_trim_data<float3>(start_lookup, end_lookup, spline.positions());
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linear_trim_data<float>(start_lookup, end_lookup, spline.radii());
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linear_trim_data<float>(start_lookup, end_lookup, spline.tilts());
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const int size = end.right_index - start.left_index + 1;
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linear_trim_data<float3>(start, end, spline.positions());
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linear_trim_data<float>(start, end, spline.radii());
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linear_trim_data<float>(start, end, spline.tilts());
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spline.attributes.foreach_attribute(
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[&](StringRefNull name, const AttributeMetaData &UNUSED(meta_data)) {
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@ -155,7 +165,7 @@ static void trim_poly_spline(Spline &spline,
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BLI_assert(src);
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attribute_math::convert_to_static_type(src->type(), [&](auto dummy) {
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using T = decltype(dummy);
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linear_trim_data<T>(start_lookup, end_lookup, src->typed<T>());
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linear_trim_data<T>(start, end, src->typed<T>());
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});
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return true;
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},
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@ -171,7 +181,13 @@ static PolySpline trim_nurbs_spline(const Spline &spline,
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const Spline::LookupResult &start_lookup,
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const Spline::LookupResult &end_lookup)
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{
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const int size = end_lookup.next_evaluated_index - start_lookup.evaluated_index + 1;
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/* Since this outputs a poly spline, the evaluated indices are the control point indices. */
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const TrimLocation start = {
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start_lookup.evaluated_index, start_lookup.next_evaluated_index, start_lookup.factor};
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const TrimLocation end = {
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end_lookup.evaluated_index, end_lookup.next_evaluated_index, end_lookup.factor};
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const int size = end.right_index - start.left_index + 1;
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/* Create poly spline and copy trimmed data to it. */
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PolySpline new_spline;
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@ -193,22 +209,22 @@ static PolySpline trim_nurbs_spline(const Spline &spline,
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using T = decltype(dummy);
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GVArray_Typed<T> eval_data = spline.interpolate_to_evaluated<T>(src->typed<T>());
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linear_trim_to_output_data<T>(
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start_lookup, end_lookup, eval_data->get_internal_span(), dst->typed<T>());
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start, end, eval_data->get_internal_span(), dst->typed<T>());
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});
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return true;
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},
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ATTR_DOMAIN_POINT);
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linear_trim_to_output_data<float3>(
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start_lookup, end_lookup, spline.evaluated_positions(), new_spline.positions());
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start, end, spline.evaluated_positions(), new_spline.positions());
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GVArray_Typed<float> evaluated_radii = spline.interpolate_to_evaluated(spline.radii());
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linear_trim_to_output_data<float>(
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start_lookup, end_lookup, evaluated_radii->get_internal_span(), new_spline.radii());
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start, end, evaluated_radii->get_internal_span(), new_spline.radii());
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GVArray_Typed<float> evaluated_tilts = spline.interpolate_to_evaluated(spline.tilts());
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linear_trim_to_output_data<float>(
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start_lookup, end_lookup, evaluated_tilts->get_internal_span(), new_spline.tilts());
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start, end, evaluated_tilts->get_internal_span(), new_spline.tilts());
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return new_spline;
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}
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@ -224,65 +240,54 @@ static void trim_bezier_spline(Spline &spline,
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BezierSpline &bezier_spline = static_cast<BezierSpline &>(spline);
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Span<int> control_offsets = bezier_spline.control_point_offsets();
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const Spline::LookupResult start_control_lookup = lookup_control_point_position(start_lookup,
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control_offsets);
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Spline::LookupResult end_control_lookup = lookup_control_point_position(end_lookup,
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control_offsets);
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const TrimLocation start = lookup_control_point_position(start_lookup, control_offsets);
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TrimLocation end = lookup_control_point_position(end_lookup, control_offsets);
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/* The number of control points in the resulting spline. */
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const int size = end_control_lookup.next_evaluated_index - start_control_lookup.evaluated_index +
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1;
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/* Trim the spline attributes. Done before end_control_lookup.factor recalculation as it needs
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* the original end_control_lookup.factor value. */
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linear_trim_data<float>(start_control_lookup, end_control_lookup, bezier_spline.radii());
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linear_trim_data<float>(start_control_lookup, end_control_lookup, bezier_spline.tilts());
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const int size = end.right_index - start.left_index + 1;
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/* Trim the spline attributes. Done before end.factor recalculation as it needs
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* the original end.factor value. */
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linear_trim_data<float>(start, end, bezier_spline.radii());
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linear_trim_data<float>(start, end, bezier_spline.tilts());
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spline.attributes.foreach_attribute(
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[&](StringRefNull name, const AttributeMetaData &UNUSED(meta_data)) {
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std::optional<GMutableSpan> src = spline.attributes.get_for_write(name);
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BLI_assert(src);
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attribute_math::convert_to_static_type(src->type(), [&](auto dummy) {
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using T = decltype(dummy);
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linear_trim_data<T>(start_control_lookup, end_control_lookup, src->typed<T>());
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linear_trim_data<T>(start, end, src->typed<T>());
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});
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return true;
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},
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ATTR_DOMAIN_POINT);
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/* Recalculate end_control_lookup.factor if the size is two, because the adjustment in the
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/* Recalculate end.factor if the size is two, because the adjustment in the
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* position of the control point of the spline to the left of the new end point will change the
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* factor between them. */
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if (size == 2) {
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if (start_lookup.factor == 1.0f) {
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end_control_lookup.factor = 0.0f;
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end.factor = 0.0f;
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}
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else {
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end_control_lookup.factor = (end_lookup.evaluated_index + end_lookup.factor -
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(start_lookup.evaluated_index + start_lookup.factor)) /
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(control_offsets[end_control_lookup.next_evaluated_index] -
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(start_lookup.evaluated_index + start_lookup.factor));
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end_control_lookup.factor = std::clamp(end_control_lookup.factor, 0.0f, 1.0f);
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end.factor = (end_lookup.evaluated_index + end_lookup.factor -
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(start_lookup.evaluated_index + start_lookup.factor)) /
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(control_offsets[end.right_index] -
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(start_lookup.evaluated_index + start_lookup.factor));
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end.factor = std::clamp(end.factor, 0.0f, 1.0f);
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}
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}
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BezierSpline::InsertResult start_point = bezier_spline.calculate_segment_insertion(
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start_control_lookup.evaluated_index,
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start_control_lookup.next_evaluated_index,
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start_control_lookup.factor);
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start.left_index, start.right_index, start.factor);
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/* Update the start control point parameters so that they are used in calculating the new end
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* point. */
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bezier_spline.positions()[start_control_lookup.evaluated_index] = start_point.position;
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bezier_spline.handle_positions_right()[start_control_lookup.evaluated_index] =
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start_point.right_handle;
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bezier_spline.handle_positions_left()[start_control_lookup.next_evaluated_index] =
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start_point.handle_next;
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/* Update the start control point parameters so they are used calculating the new end point. */
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bezier_spline.positions()[start.left_index] = start_point.position;
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bezier_spline.handle_positions_right()[start.left_index] = start_point.right_handle;
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bezier_spline.handle_positions_left()[start.right_index] = start_point.handle_next;
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const BezierSpline::InsertResult end_point = bezier_spline.calculate_segment_insertion(
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end_control_lookup.evaluated_index,
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end_control_lookup.next_evaluated_index,
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end_control_lookup.factor);
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end.left_index, end.right_index, end.factor);
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/* If size is two, then the start point right handle needs to change to reflect the end point
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* previous handle update. */
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@ -291,12 +296,10 @@ static void trim_bezier_spline(Spline &spline,
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}
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/* Shift control point position data to start at beginning of array. */
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if (start_control_lookup.evaluated_index > 0) {
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shift_slice_to_start(bezier_spline.positions(), start_control_lookup.evaluated_index, size);
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shift_slice_to_start(
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bezier_spline.handle_positions_left(), start_control_lookup.evaluated_index, size);
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shift_slice_to_start(
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bezier_spline.handle_positions_right(), start_control_lookup.evaluated_index, size);
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if (start.left_index > 0) {
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shift_slice_to_start(bezier_spline.positions(), start.left_index, size);
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shift_slice_to_start(bezier_spline.handle_positions_left(), start.left_index, size);
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shift_slice_to_start(bezier_spline.handle_positions_right(), start.left_index, size);
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}
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bezier_spline.positions().first() = start_point.position;
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@ -311,11 +314,9 @@ static void trim_bezier_spline(Spline &spline,
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/* If there is at least one control point between the endpoints, update the control
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* point handle to the right of the start point and to the left of the end point. */
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if (size > 2) {
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bezier_spline.handle_positions_left()[start_control_lookup.next_evaluated_index -
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start_control_lookup.evaluated_index] =
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bezier_spline.handle_positions_left()[start.right_index - start.left_index] =
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start_point.handle_next;
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bezier_spline.handle_positions_right()[end_control_lookup.evaluated_index -
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start_control_lookup.evaluated_index] =
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bezier_spline.handle_positions_right()[end.left_index - start.left_index] =
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end_point.handle_prev;
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}
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