LibOverride: Prevent some more potential modification of overridden collections.
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@ -432,7 +432,8 @@ void BKE_collection_add_from_object(Main *bmain,
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bool is_instantiated = false;
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FOREACH_SCENE_COLLECTION_BEGIN (scene, collection) {
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if (!ID_IS_LINKED(collection) && BKE_collection_has_object(collection, ob_src)) {
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if (!ID_IS_LINKED(collection) && !ID_IS_OVERRIDABLE_LIBRARY(collection) &&
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BKE_collection_has_object(collection, ob_src)) {
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collection_child_add(collection, collection_dst, 0, true);
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is_instantiated = true;
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}
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@ -454,7 +455,8 @@ void BKE_collection_add_from_collection(Main *bmain,
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bool is_instantiated = false;
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FOREACH_SCENE_COLLECTION_BEGIN (scene, collection) {
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if (!ID_IS_LINKED(collection) && collection_find_child(collection, collection_src)) {
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if (!ID_IS_LINKED(collection) && !ID_IS_OVERRIDABLE_LIBRARY(collection) &&
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collection_find_child(collection, collection_src)) {
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collection_child_add(collection, collection_dst, 0, true);
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is_instantiated = true;
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}
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