Edit Mesh Selection: Move ED_view3d_select_ functions to bf_draw
It is easier to deal with private values of the DRW_select engine and gives room for improvement. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D5415
This commit is contained in:
parent
9d7d34c12a
commit
764cc75e1f
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@ -129,8 +129,10 @@ set(SRC
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engines/gpencil/gpencil_shader_fx.c
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engines/select/select_engine.c
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engines/select/select_draw_utils.c
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engines/select/select_buffer.c
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DRW_engine.h
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DRW_select_buffer.h
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intern/DRW_render.h
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intern/draw_cache.h
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intern/draw_cache_impl.h
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@ -176,17 +176,4 @@ void DRW_deferred_shader_remove(struct GPUMaterial *mat);
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struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id);
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void DRW_drawdata_free(struct ID *id);
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/* select_engine.c */
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void DRW_select_context_create(struct Base **bases, const uint bases_len, short select_mode);
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bool DRW_select_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type);
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uint DRW_select_context_offset_for_object_elem(const uint base_index, char elem_type);
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uint DRW_select_context_elem_len(void);
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uint *DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf_len);
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void DRW_draw_select_id_object(struct Depsgraph *depsgraph,
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struct ViewLayer *view_layer,
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struct ARegion *ar,
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struct View3D *v3d,
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struct Object *ob,
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short select_mode);
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#endif /* __DRW_ENGINE_H__ */
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@ -0,0 +1,65 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#ifndef __DRW_SELECT_BUFFER_H__
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#define __DRW_SELECT_BUFFER_H__
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#include "BLI_sys_types.h" /* for bool and uint */
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struct ARegion;
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struct Base;
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struct Depsgraph;
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struct Object;
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struct View3D;
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struct ViewLayer;
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struct rcti;
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/* select_buffer.c */
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void DRW_select_buffer_context_create(struct Base **bases,
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const uint bases_len,
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short select_mode);
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bool DRW_select_buffer_elem_get(const uint sel_id,
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uint *r_elem,
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uint *r_base_index,
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char *r_elem_type);
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uint DRW_select_buffer_context_offset_for_object_elem(const uint base_index, char elem_type);
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uint *DRW_select_buffer_read(const struct rcti *rect, uint *r_buf_len);
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void DRW_draw_select_id_object(struct Depsgraph *depsgraph,
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struct ViewLayer *view_layer,
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struct ARegion *ar,
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struct View3D *v3d,
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struct Object *ob,
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short select_mode);
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uint *DRW_select_buffer_bitmap_from_rect(const struct rcti *rect, uint *r_bitmap_len);
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uint *DRW_select_buffer_bitmap_from_circle(const int center[2],
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const int radius,
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uint *r_bitmap_len);
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uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2],
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const int poly_len,
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const struct rcti *rect);
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uint DRW_select_buffer_sample_point(const int center[2]);
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uint DRW_select_buffer_find_nearest_to_point(const int center[2],
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const uint id_min,
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const uint id_max,
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uint *dist);
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#endif /* __DRW_SELECT_BUFFER_H__ */
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@ -13,17 +13,13 @@
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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* Copyright 2019, Blender Foundation.
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*/
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/** \file
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* \ingroup edutil
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* \ingroup draw_engine
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*
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* Generic utilities for handling buffer selection where selection ID's are drawn onto
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* an off screen buffer.
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*
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* All coordinates are relative to the current region.
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* Utilities to read id buffer created in select_engine.
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*/
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#include "MEM_guardedalloc.h"
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@ -31,11 +27,67 @@
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#include "BLI_bitmap.h"
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#include "BLI_bitmap_draw_2d.h"
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#include "BLI_rect.h"
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#include "BLI_utildefines.h"
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#include "DNA_screen_types.h"
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#include "GPU_select.h"
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#include "DRW_engine.h"
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#include "DRW_select_buffer.h"
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#include "ED_select_buffer_utils.h"
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#include "select_private.h"
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#include "select_engine.h"
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/* -------------------------------------------------------------------- */
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/** \name Buffer of select ID's
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* \{ */
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/* Read a block of pixels from the select frame buffer. */
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uint *DRW_select_buffer_read(const rcti *rect, uint *r_buf_len)
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{
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struct SELECTID_Context *select_ctx = select_context_get();
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/* clamp rect by texture */
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rcti r = {
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.xmin = 0,
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.xmax = GPU_texture_width(select_ctx->texture_u32),
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.ymin = 0,
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.ymax = GPU_texture_height(select_ctx->texture_u32),
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};
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rcti rect_clamp = *rect;
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if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp)) {
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uint buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
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uint *r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__);
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DRW_opengl_context_enable();
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GPU_framebuffer_bind(select_ctx->framebuffer_select_id);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glReadPixels(rect_clamp.xmin,
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rect_clamp.ymin,
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BLI_rcti_size_x(&rect_clamp),
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BLI_rcti_size_y(&rect_clamp),
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GL_RED_INTEGER,
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GL_UNSIGNED_INT,
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r_buf);
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GPU_framebuffer_restore();
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DRW_opengl_context_disable();
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if (!BLI_rcti_compare(rect, &rect_clamp)) {
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GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf);
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}
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if (r_buf_len) {
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*r_buf_len = buf_len;
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}
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return r_buf;
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}
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return NULL;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Select Bitmap from ID's
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@ -46,13 +98,15 @@
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* \{ */
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/**
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* \param bitmap_len: Number of indices in the selection id buffer.
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* \param rect: The rectangle to sample indices from (min/max inclusive).
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* \param mask: Specifies the rect pixels (optional).
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* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
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*/
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uint *ED_select_buffer_bitmap_from_rect(const rcti *rect, uint *r_bitmap_len)
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uint *DRW_select_buffer_bitmap_from_rect(const rcti *rect, uint *r_bitmap_len)
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{
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const uint bitmap_len = DRW_select_context_elem_len();
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struct SELECTID_Context *select_ctx = select_context_get();
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const uint bitmap_len = select_ctx->last_index_drawn;
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if (bitmap_len == 0) {
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return NULL;
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}
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rect_px.ymax += 1;
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uint buf_len;
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const uint *buf = DRW_framebuffer_select_id_read(&rect_px, &buf_len);
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uint *buf = DRW_select_buffer_read(&rect_px, &buf_len);
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if (buf == NULL) {
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return NULL;
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}
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const uint *buf_iter = buf;
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BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
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const uint *buf_iter = buf;
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while (buf_len--) {
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const uint index = *buf_iter - 1;
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if (index < bitmap_len) {
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}
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buf_iter++;
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}
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MEM_freeN((void *)buf);
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if (r_bitmap_len) {
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*r_bitmap_len = bitmap_len;
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}
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return bitmap_buf;
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}
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* \param radius: Circle radius.
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* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
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*/
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uint *ED_select_buffer_bitmap_from_circle(const int center[2],
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const int radius,
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uint *r_bitmap_len)
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uint *DRW_select_buffer_bitmap_from_circle(const int center[2],
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const int radius,
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uint *r_bitmap_len)
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{
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const uint bitmap_len = DRW_select_context_elem_len();
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struct SELECTID_Context *select_ctx = select_context_get();
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const uint bitmap_len = select_ctx->last_index_drawn;
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if (bitmap_len == 0) {
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return NULL;
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}
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.ymax = center[1] + radius + 1,
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};
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const uint *buf = DRW_framebuffer_select_id_read(&rect, NULL);
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const uint *buf = DRW_select_buffer_read(&rect, NULL);
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if (buf == NULL) {
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return NULL;
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@ -145,7 +194,7 @@ struct PolyMaskData {
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int width;
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};
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static void ed_select_buffer_mask_px_cb(int x, int x_end, int y, void *user_data)
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static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data)
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{
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struct PolyMaskData *data = user_data;
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BLI_bitmap *px = data->px;
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}
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/**
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* \param bitmap_len: Number of indices in the selection id buffer.
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* \param center: Circle center.
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* \param radius: Circle radius.
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* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
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* \param poly: The polygon coordinates.
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* \param poly_len: Length of the polygon.
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* \param rect: Polygon boundaries.
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* \returns a #BLI_bitmap.
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*/
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uint *ED_select_buffer_bitmap_from_poly(const int poly[][2],
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const int poly_len,
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const rcti *rect,
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uint *r_bitmap_len)
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uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2], const int poly_len, const rcti *rect)
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{
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const uint bitmap_len = DRW_select_context_elem_len();
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struct SELECTID_Context *select_ctx = select_context_get();
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const uint bitmap_len = select_ctx->last_index_drawn;
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if (bitmap_len == 0) {
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return NULL;
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}
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rect_px.xmax += 1;
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rect_px.ymax += 1;
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struct PolyMaskData poly_mask_data;
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uint buf_len;
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const uint *buf = DRW_framebuffer_select_id_read(&rect_px, &buf_len);
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uint *buf = DRW_select_buffer_read(&rect_px, &buf_len);
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if (buf == NULL) {
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return NULL;
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}
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BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__);
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struct PolyMaskData poly_mask_data;
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poly_mask_data.px = buf_mask;
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poly_mask_data.width = (rect->xmax - rect->xmin) + 1;
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rect_px.ymax,
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poly,
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poly_len,
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ed_select_buffer_mask_px_cb,
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drw_select_mask_px_cb,
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&poly_mask_data);
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/* Build selection lookup. */
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const uint *buf_iter = buf;
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BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
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const uint *buf_iter = buf;
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int i = 0;
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while (buf_len--) {
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const uint index = *buf_iter - 1;
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MEM_freeN((void *)buf);
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MEM_freeN(buf_mask);
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if (r_bitmap_len) {
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*r_bitmap_len = bitmap_len;
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}
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return bitmap_buf;
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}
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/**
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* Samples a single pixel.
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*/
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uint ED_select_buffer_sample_point(const int center[2])
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uint DRW_select_buffer_sample_point(const int center[2])
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{
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const rcti rect = {
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.xmin = center[0],
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};
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uint buf_len;
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uint *buf = DRW_framebuffer_select_id_read(&rect, &buf_len);
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uint *buf = DRW_select_buffer_read(&rect, &buf_len);
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BLI_assert(0 != buf_len);
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uint ret = buf[0];
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MEM_freeN(buf);
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@ -254,10 +296,10 @@ uint ED_select_buffer_sample_point(const int center[2])
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* \param dist[in,out]: Use to initialize the distance,
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* when found, this value is set to the distance of the selection that's returned.
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*/
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uint ED_select_buffer_find_nearest_to_point(const int center[2],
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const uint id_min,
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const uint id_max,
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uint *dist)
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uint DRW_select_buffer_find_nearest_to_point(const int center[2],
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const uint id_min,
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const uint id_max,
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uint *dist)
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{
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/* Smart function to sample a rect spiraling outside, nice for selection ID. */
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/* Read from selection framebuffer. */
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uint buf_len;
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const uint *buf = DRW_framebuffer_select_id_read(&rect, &buf_len);
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const uint *buf = DRW_select_buffer_read(&rect, &buf_len);
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if (buf == NULL) {
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return index;
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@ -343,3 +385,112 @@ exit:
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Utils
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* \{ */
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bool DRW_select_buffer_elem_get(const uint sel_id,
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uint *r_elem,
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uint *r_base_index,
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char *r_elem_type)
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{
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struct SELECTID_Context *select_ctx = select_context_get();
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char elem_type = 0;
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uint elem_id;
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uint base_index = 0;
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for (; base_index < select_ctx->objects_len; base_index++) {
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struct BaseOffset *base_ofs = &select_ctx->index_offsets[base_index];
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if (base_ofs->face > sel_id) {
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elem_id = sel_id - base_ofs->face_start;
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elem_type = SCE_SELECT_FACE;
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break;
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}
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if (base_ofs->edge > sel_id) {
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elem_id = sel_id - base_ofs->edge_start;
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elem_type = SCE_SELECT_EDGE;
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break;
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}
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if (base_ofs->vert > sel_id) {
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elem_id = sel_id - base_ofs->vert_start;
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elem_type = SCE_SELECT_VERTEX;
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break;
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}
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}
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if (base_index == select_ctx->objects_len) {
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return false;
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}
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*r_elem = elem_id;
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if (r_base_index) {
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*r_base_index = base_index;
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}
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if (r_elem_type) {
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*r_elem_type = elem_type;
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}
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return true;
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}
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uint DRW_select_buffer_context_offset_for_object_elem(const uint base_index, char elem_type)
|
||||
{
|
||||
struct SELECTID_Context *select_ctx = select_context_get();
|
||||
struct BaseOffset *base_ofs = &select_ctx->index_offsets[base_index];
|
||||
|
||||
if (elem_type == SCE_SELECT_VERTEX) {
|
||||
return base_ofs->vert_start - 1;
|
||||
}
|
||||
if (elem_type == SCE_SELECT_EDGE) {
|
||||
return base_ofs->edge_start - 1;
|
||||
}
|
||||
if (elem_type == SCE_SELECT_FACE) {
|
||||
return base_ofs->face_start - 1;
|
||||
}
|
||||
BLI_assert(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Context
|
||||
* \{ */
|
||||
|
||||
void DRW_select_buffer_context_create(Base **UNUSED(bases),
|
||||
const uint bases_len,
|
||||
short select_mode)
|
||||
{
|
||||
struct SELECTID_Context *select_ctx = select_context_get();
|
||||
|
||||
select_ctx->select_mode = select_mode;
|
||||
select_ctx->objects_len = bases_len;
|
||||
|
||||
MEM_SAFE_FREE(select_ctx->index_offsets);
|
||||
select_ctx->index_offsets = MEM_mallocN(sizeof(*select_ctx->index_offsets) * bases_len,
|
||||
__func__);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Legacy
|
||||
* \{ */
|
||||
|
||||
void DRW_draw_select_id_object(Depsgraph *depsgraph,
|
||||
ViewLayer *view_layer,
|
||||
ARegion *ar,
|
||||
View3D *v3d,
|
||||
Object *ob,
|
||||
short select_mode)
|
||||
{
|
||||
Base *base = BKE_view_layer_base_find(view_layer, ob);
|
||||
DRW_draw_select_id(depsgraph, ar, v3d, &base, 1, select_mode);
|
||||
}
|
||||
|
||||
/** \} */
|
|
@ -40,6 +40,37 @@
|
|||
/** \name Draw Utilities
|
||||
* \{ */
|
||||
|
||||
void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *select_ctx)
|
||||
{
|
||||
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
||||
int size[2];
|
||||
size[0] = GPU_texture_width(dtxl->depth);
|
||||
size[1] = GPU_texture_height(dtxl->depth);
|
||||
|
||||
if (select_ctx->framebuffer_select_id == NULL) {
|
||||
select_ctx->framebuffer_select_id = GPU_framebuffer_create();
|
||||
}
|
||||
|
||||
if ((select_ctx->texture_u32 != NULL) &&
|
||||
((GPU_texture_width(select_ctx->texture_u32) != size[0]) ||
|
||||
(GPU_texture_height(select_ctx->texture_u32) != size[1]))) {
|
||||
GPU_texture_free(select_ctx->texture_u32);
|
||||
select_ctx->texture_u32 = NULL;
|
||||
}
|
||||
|
||||
/* Make sure the depth texture is attached.
|
||||
* It may disappear when loading another Blender session. */
|
||||
GPU_framebuffer_texture_attach(select_ctx->framebuffer_select_id, dtxl->depth, 0, 0);
|
||||
|
||||
if (select_ctx->texture_u32 == NULL) {
|
||||
select_ctx->texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL);
|
||||
GPU_framebuffer_texture_attach(
|
||||
select_ctx->framebuffer_select_id, select_ctx->texture_u32, 0, 0);
|
||||
|
||||
GPU_framebuffer_check_valid(select_ctx->framebuffer_select_id, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
short select_id_get_object_select_mode(Scene *scene, Object *ob)
|
||||
{
|
||||
short r_select_mode = 0;
|
||||
|
|
|
@ -22,12 +22,9 @@
|
|||
* Engine for drawing a selection map where the pixels indicate the selection indices.
|
||||
*/
|
||||
|
||||
#include "BLI_rect.h"
|
||||
|
||||
#include "DNA_screen_types.h"
|
||||
|
||||
#include "GPU_shader.h"
|
||||
#include "GPU_select.h"
|
||||
|
||||
#include "UI_resources.h"
|
||||
|
||||
|
@ -42,19 +39,7 @@
|
|||
|
||||
static struct {
|
||||
SELECTID_Shaders sh_data[GPU_SHADER_CFG_LEN];
|
||||
|
||||
struct GPUFrameBuffer *framebuffer_select_id;
|
||||
struct GPUTexture *texture_u32;
|
||||
|
||||
struct {
|
||||
struct BaseOffset *base_array_index_offsets;
|
||||
uint bases_len;
|
||||
uint last_base_drawn;
|
||||
/** Total number of items `base_array_index_offsets[bases_len - 1].vert`. */
|
||||
uint last_index_drawn;
|
||||
|
||||
short select_mode;
|
||||
} context;
|
||||
struct SELECTID_Context context;
|
||||
} e_data = {{{NULL}}}; /* Engine data */
|
||||
|
||||
/* Shaders */
|
||||
|
@ -62,41 +47,6 @@ extern char datatoc_common_view_lib_glsl[];
|
|||
extern char datatoc_selection_id_3D_vert_glsl[];
|
||||
extern char datatoc_selection_id_frag_glsl[];
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Selection Utilities
|
||||
* \{ */
|
||||
|
||||
static void draw_select_framebuffer_select_id_setup(void)
|
||||
{
|
||||
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
||||
int size[2];
|
||||
size[0] = GPU_texture_width(dtxl->depth);
|
||||
size[1] = GPU_texture_height(dtxl->depth);
|
||||
|
||||
if (e_data.framebuffer_select_id == NULL) {
|
||||
e_data.framebuffer_select_id = GPU_framebuffer_create();
|
||||
}
|
||||
|
||||
if ((e_data.texture_u32 != NULL) && ((GPU_texture_width(e_data.texture_u32) != size[0]) ||
|
||||
(GPU_texture_height(e_data.texture_u32) != size[1]))) {
|
||||
|
||||
GPU_texture_free(e_data.texture_u32);
|
||||
e_data.texture_u32 = NULL;
|
||||
}
|
||||
|
||||
/* Make sure the depth texture is attached.
|
||||
* It may disappear when loading another Blender session. */
|
||||
GPU_framebuffer_texture_attach(e_data.framebuffer_select_id, dtxl->depth, 0, 0);
|
||||
|
||||
if (e_data.texture_u32 == NULL) {
|
||||
e_data.texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL);
|
||||
GPU_framebuffer_texture_attach(e_data.framebuffer_select_id, e_data.texture_u32, 0, 0);
|
||||
GPU_framebuffer_check_valid(e_data.framebuffer_select_id, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Engine Functions
|
||||
* \{ */
|
||||
|
@ -206,15 +156,14 @@ static void select_cache_init(void *vedata)
|
|||
}
|
||||
}
|
||||
|
||||
e_data.context.last_base_drawn = 0;
|
||||
e_data.context.last_object_drawn = 0;
|
||||
e_data.context.last_index_drawn = 1;
|
||||
}
|
||||
|
||||
static void select_cache_populate(void *vedata, Object *ob)
|
||||
{
|
||||
const DRWContextState *draw_ctx = DRW_context_state_get();
|
||||
struct BaseOffset *base_ofs =
|
||||
&e_data.context.base_array_index_offsets[e_data.context.last_base_drawn++];
|
||||
struct BaseOffset *base_ofs = &e_data.context.index_offsets[e_data.context.last_object_drawn++];
|
||||
|
||||
uint offset = e_data.context.last_index_drawn;
|
||||
|
||||
|
@ -237,13 +186,14 @@ static void select_draw_scene(void *vedata)
|
|||
SELECTID_PassList *psl = ((SELECTID_Data *)vedata)->psl;
|
||||
|
||||
/* Setup framebuffer */
|
||||
draw_select_framebuffer_select_id_setup();
|
||||
GPU_framebuffer_bind(e_data.framebuffer_select_id);
|
||||
draw_select_framebuffer_select_id_setup(&e_data.context);
|
||||
GPU_framebuffer_bind(e_data.context.framebuffer_select_id);
|
||||
|
||||
/* dithering and AA break color coding, so disable */
|
||||
glDisable(GL_DITHER);
|
||||
|
||||
GPU_framebuffer_clear_color_depth(e_data.framebuffer_select_id, (const float[4]){0.0f}, 1.0f);
|
||||
GPU_framebuffer_clear_color_depth(
|
||||
e_data.context.framebuffer_select_id, (const float[4]){0.0f}, 1.0f);
|
||||
|
||||
DRW_view_set_active(stl->g_data->view_faces);
|
||||
DRW_draw_pass(psl->select_id_face_pass);
|
||||
|
@ -267,150 +217,9 @@ static void select_engine_free(void)
|
|||
DRW_SHADER_FREE_SAFE(sh_data->select_id_uniform);
|
||||
}
|
||||
|
||||
DRW_TEXTURE_FREE_SAFE(e_data.texture_u32);
|
||||
GPU_FRAMEBUFFER_FREE_SAFE(e_data.framebuffer_select_id);
|
||||
MEM_SAFE_FREE(e_data.context.base_array_index_offsets);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Exposed `DRW_engine.h` functions
|
||||
* \{ */
|
||||
|
||||
bool DRW_select_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type)
|
||||
{
|
||||
char elem_type = 0;
|
||||
uint elem_id;
|
||||
uint base_index = 0;
|
||||
|
||||
for (; base_index < e_data.context.bases_len; base_index++) {
|
||||
struct BaseOffset *base_ofs = &e_data.context.base_array_index_offsets[base_index];
|
||||
|
||||
if (base_ofs->face > sel_id) {
|
||||
elem_id = sel_id - base_ofs->face_start;
|
||||
elem_type = SCE_SELECT_FACE;
|
||||
break;
|
||||
}
|
||||
if (base_ofs->edge > sel_id) {
|
||||
elem_id = sel_id - base_ofs->edge_start;
|
||||
elem_type = SCE_SELECT_EDGE;
|
||||
break;
|
||||
}
|
||||
if (base_ofs->vert > sel_id) {
|
||||
elem_id = sel_id - base_ofs->vert_start;
|
||||
elem_type = SCE_SELECT_VERTEX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (base_index == e_data.context.bases_len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
*r_elem = elem_id;
|
||||
|
||||
if (r_base_index) {
|
||||
*r_base_index = base_index;
|
||||
}
|
||||
|
||||
if (r_elem_type) {
|
||||
*r_elem_type = elem_type;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
uint DRW_select_context_offset_for_object_elem(const uint base_index, char elem_type)
|
||||
{
|
||||
struct BaseOffset *base_ofs = &e_data.context.base_array_index_offsets[base_index];
|
||||
|
||||
if (elem_type == SCE_SELECT_VERTEX) {
|
||||
return base_ofs->vert_start - 1;
|
||||
}
|
||||
if (elem_type == SCE_SELECT_EDGE) {
|
||||
return base_ofs->edge_start - 1;
|
||||
}
|
||||
if (elem_type == SCE_SELECT_FACE) {
|
||||
return base_ofs->face_start - 1;
|
||||
}
|
||||
BLI_assert(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint DRW_select_context_elem_len(void)
|
||||
{
|
||||
return e_data.context.last_index_drawn;
|
||||
}
|
||||
|
||||
/* Read a block of pixels from the select frame buffer. */
|
||||
uint *DRW_framebuffer_select_id_read(const rcti *rect, uint *r_buf_len)
|
||||
{
|
||||
/* clamp rect by texture */
|
||||
rcti r = {
|
||||
.xmin = 0,
|
||||
.xmax = GPU_texture_width(e_data.texture_u32),
|
||||
.ymin = 0,
|
||||
.ymax = GPU_texture_height(e_data.texture_u32),
|
||||
};
|
||||
|
||||
rcti rect_clamp = *rect;
|
||||
if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp)) {
|
||||
size_t buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
|
||||
uint *r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__);
|
||||
|
||||
DRW_opengl_context_enable();
|
||||
GPU_framebuffer_bind(e_data.framebuffer_select_id);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glReadPixels(rect_clamp.xmin,
|
||||
rect_clamp.ymin,
|
||||
BLI_rcti_size_x(&rect_clamp),
|
||||
BLI_rcti_size_y(&rect_clamp),
|
||||
GL_RED_INTEGER,
|
||||
GL_UNSIGNED_INT,
|
||||
r_buf);
|
||||
|
||||
GPU_framebuffer_restore();
|
||||
DRW_opengl_context_disable();
|
||||
|
||||
if (!BLI_rcti_compare(rect, &rect_clamp)) {
|
||||
GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf);
|
||||
}
|
||||
|
||||
if (r_buf_len) {
|
||||
*r_buf_len = buf_len;
|
||||
}
|
||||
|
||||
return r_buf;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DRW_select_context_create(Base **UNUSED(bases), const uint bases_len, short select_mode)
|
||||
{
|
||||
e_data.context.select_mode = select_mode;
|
||||
e_data.context.bases_len = bases_len;
|
||||
|
||||
MEM_SAFE_FREE(e_data.context.base_array_index_offsets);
|
||||
e_data.context.base_array_index_offsets = MEM_mallocN(
|
||||
sizeof(*e_data.context.base_array_index_offsets) * bases_len, __func__);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Legacy
|
||||
* \{ */
|
||||
|
||||
void DRW_draw_select_id_object(Depsgraph *depsgraph,
|
||||
ViewLayer *view_layer,
|
||||
ARegion *ar,
|
||||
View3D *v3d,
|
||||
Object *ob,
|
||||
short select_mode)
|
||||
{
|
||||
Base *base = BKE_view_layer_base_find(view_layer, ob);
|
||||
DRW_draw_select_id(depsgraph, ar, v3d, &base, 1, select_mode);
|
||||
DRW_TEXTURE_FREE_SAFE(e_data.context.texture_u32);
|
||||
GPU_FRAMEBUFFER_FREE_SAFE(e_data.context.framebuffer_select_id);
|
||||
MEM_SAFE_FREE(e_data.context.index_offsets);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
@ -459,4 +268,15 @@ RenderEngineType DRW_engine_viewport_select_type = {
|
|||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Exposed `select_private.h` functions
|
||||
* \{ */
|
||||
|
||||
struct SELECTID_Context *select_context_get(void)
|
||||
{
|
||||
return &e_data.context;
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
#undef SELECT_ENGINE
|
||||
|
|
|
@ -79,8 +79,25 @@ struct BaseOffset {
|
|||
uint vert;
|
||||
};
|
||||
|
||||
short select_id_get_object_select_mode(Scene *scene, Object *ob);
|
||||
struct SELECTID_Context {
|
||||
struct GPUFrameBuffer *framebuffer_select_id;
|
||||
struct GPUTexture *texture_u32;
|
||||
|
||||
struct BaseOffset *index_offsets;
|
||||
uint objects_len;
|
||||
uint last_object_drawn;
|
||||
/** Total number of items `base_array_index_offsets[bases_len - 1].vert`. */
|
||||
uint last_index_drawn;
|
||||
|
||||
short select_mode;
|
||||
};
|
||||
|
||||
/* select_engine.c */
|
||||
struct SELECTID_Context *select_context_get(void);
|
||||
|
||||
/* select_draw_utils.c */
|
||||
void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *r_select_ctx);
|
||||
short select_id_get_object_select_mode(Scene *scene, Object *ob);
|
||||
void select_id_draw_object(void *vedata,
|
||||
View3D *v3d,
|
||||
Object *ob,
|
||||
|
|
|
@ -96,6 +96,8 @@
|
|||
#include "DEG_depsgraph.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "DRW_select_buffer.h"
|
||||
|
||||
#ifdef USE_GPU_SELECT
|
||||
# include "GPU_select.h"
|
||||
#endif
|
||||
|
@ -2563,7 +2565,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph,
|
|||
Scene *scene = DEG_get_evaluated_scene(depsgraph);
|
||||
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
|
||||
|
||||
DRW_select_context_create(bases, bases_len, select_mode);
|
||||
DRW_select_buffer_context_create(bases, bases_len, select_mode);
|
||||
|
||||
DRW_opengl_context_enable();
|
||||
|
||||
|
|
|
@ -1,43 +0,0 @@
|
|||
/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* \ingroup editors
|
||||
*/
|
||||
|
||||
#ifndef __ED_SELECT_BUFFER_UTILS_H__
|
||||
#define __ED_SELECT_BUFFER_UTILS_H__
|
||||
|
||||
struct rcti;
|
||||
|
||||
/* Boolean array from selection ID's. */
|
||||
uint *ED_select_buffer_bitmap_from_rect(const struct rcti *rect, uint *r_bitmap_len);
|
||||
uint *ED_select_buffer_bitmap_from_circle(const int center[2],
|
||||
const int radius,
|
||||
uint *r_bitmap_len);
|
||||
uint *ED_select_buffer_bitmap_from_poly(const int poly[][2],
|
||||
const int poly_len,
|
||||
const rcti *rect,
|
||||
uint *r_bitmap_len);
|
||||
|
||||
/* Single result from selection ID's. */
|
||||
uint ED_select_buffer_sample_point(const int center[2]);
|
||||
uint ED_select_buffer_find_nearest_to_point(const int center[2],
|
||||
const uint id_min,
|
||||
const uint id_max,
|
||||
uint *dist);
|
||||
|
||||
#endif /* __ED_SELECT_BUFFER_UTILS_H__ */
|
|
@ -53,7 +53,6 @@
|
|||
#include "ED_mesh.h"
|
||||
#include "ED_screen.h"
|
||||
#include "ED_transform.h"
|
||||
#include "ED_select_buffer_utils.h"
|
||||
#include "ED_select_utils.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
|
@ -69,6 +68,7 @@
|
|||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "DRW_engine.h"
|
||||
#include "DRW_select_buffer.h"
|
||||
|
||||
#include "mesh_intern.h" /* own include */
|
||||
|
||||
|
@ -203,7 +203,7 @@ static BMElem *edbm_select_id_bm_elem_get(Base **bases, const uint sel_id, uint
|
|||
{
|
||||
uint elem_id;
|
||||
char elem_type = 0;
|
||||
bool success = DRW_select_elem_get(sel_id, &elem_id, r_base_index, &elem_type);
|
||||
bool success = DRW_select_buffer_elem_get(sel_id, &elem_id, r_base_index, &elem_type);
|
||||
|
||||
if (success) {
|
||||
Object *obedit = bases[*r_base_index]->object;
|
||||
|
@ -319,7 +319,7 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
|
|||
{
|
||||
DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, bases, bases_len, SCE_SELECT_VERTEX);
|
||||
|
||||
index = ED_select_buffer_find_nearest_to_point(vc->mval, 1, UINT_MAX, &dist_px);
|
||||
index = DRW_select_buffer_find_nearest_to_point(vc->mval, 1, UINT_MAX, &dist_px);
|
||||
|
||||
if (index) {
|
||||
eve = (BMVert *)edbm_select_id_bm_elem_get(bases, index, &base_index);
|
||||
|
@ -541,7 +541,7 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
|
|||
{
|
||||
DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, bases, bases_len, SCE_SELECT_EDGE);
|
||||
|
||||
index = ED_select_buffer_find_nearest_to_point(vc->mval, 1, UINT_MAX, &dist_px);
|
||||
index = DRW_select_buffer_find_nearest_to_point(vc->mval, 1, UINT_MAX, &dist_px);
|
||||
|
||||
if (index) {
|
||||
eed = (BMEdge *)edbm_select_id_bm_elem_get(bases, index, &base_index);
|
||||
|
@ -747,7 +747,7 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
|
|||
{
|
||||
DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, bases, bases_len, SCE_SELECT_FACE);
|
||||
|
||||
index = ED_select_buffer_sample_point(vc->mval);
|
||||
index = DRW_select_buffer_sample_point(vc->mval);
|
||||
|
||||
if (index) {
|
||||
efa = (BMFace *)edbm_select_id_bm_elem_get(bases, index, &base_index);
|
||||
|
|
|
@ -60,8 +60,9 @@
|
|||
#include "DEG_depsgraph_build.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "DRW_select_buffer.h"
|
||||
|
||||
#include "ED_mesh.h"
|
||||
#include "ED_select_buffer_utils.h"
|
||||
#include "ED_object.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
|
@ -1115,11 +1116,11 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px,
|
|||
if (dist_px) {
|
||||
/* sample rect to increase chances of selecting, so that when clicking
|
||||
* on an edge in the backbuf, we can still select a face */
|
||||
*r_index = ED_select_buffer_find_nearest_to_point(mval, 1, me->totpoly + 1, &dist_px);
|
||||
*r_index = DRW_select_buffer_find_nearest_to_point(mval, 1, me->totpoly + 1, &dist_px);
|
||||
}
|
||||
else {
|
||||
/* sample only on the exact position */
|
||||
*r_index = ED_select_buffer_sample_point(mval);
|
||||
*r_index = DRW_select_buffer_sample_point(mval);
|
||||
}
|
||||
|
||||
if ((*r_index) == 0 || (*r_index) > (unsigned int)me->totpoly) {
|
||||
|
@ -1296,11 +1297,11 @@ bool ED_mesh_pick_vert(
|
|||
if (dist_px > 0) {
|
||||
/* sample rect to increase chances of selecting, so that when clicking
|
||||
* on an face in the backbuf, we can still select a vert */
|
||||
*r_index = ED_select_buffer_find_nearest_to_point(mval, 1, me->totvert + 1, &dist_px);
|
||||
*r_index = DRW_select_buffer_find_nearest_to_point(mval, 1, me->totvert + 1, &dist_px);
|
||||
}
|
||||
else {
|
||||
/* sample only on the exact position */
|
||||
*r_index = ED_select_buffer_sample_point(mval);
|
||||
*r_index = DRW_select_buffer_sample_point(mval);
|
||||
}
|
||||
|
||||
if ((*r_index) == 0 || (*r_index) > (uint)me->totvert) {
|
||||
|
|
|
@ -23,6 +23,7 @@ set(INC
|
|||
../../blentranslation
|
||||
../../bmesh
|
||||
../../depsgraph
|
||||
../../draw
|
||||
../../gpu
|
||||
../../imbuf
|
||||
../../makesdna
|
||||
|
|
|
@ -71,7 +71,8 @@
|
|||
|
||||
#include "BLI_sys_types.h"
|
||||
#include "ED_mesh.h" /* for face mask functions */
|
||||
#include "ED_select_buffer_utils.h"
|
||||
|
||||
#include "DRW_select_buffer.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
@ -391,7 +392,7 @@ static int imapaint_pick_face(ViewContext *vc,
|
|||
|
||||
/* sample only on the exact position */
|
||||
ED_view3d_select_id_validate(vc);
|
||||
*r_index = ED_select_buffer_sample_point(mval);
|
||||
*r_index = DRW_select_buffer_sample_point(mval);
|
||||
|
||||
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
|
||||
return 0;
|
||||
|
|
|
@ -102,6 +102,7 @@
|
|||
#include "RE_engine.h"
|
||||
|
||||
#include "DRW_engine.h"
|
||||
#include "DRW_select_buffer.h"
|
||||
|
||||
#include "view3d_intern.h" /* own include */
|
||||
|
||||
|
|
|
@ -89,7 +89,6 @@
|
|||
#include "ED_mesh.h"
|
||||
#include "ED_object.h"
|
||||
#include "ED_screen.h"
|
||||
#include "ED_select_buffer_utils.h"
|
||||
#include "ED_select_utils.h"
|
||||
#include "ED_sculpt.h"
|
||||
#include "ED_mball.h"
|
||||
|
@ -105,6 +104,7 @@
|
|||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "DRW_engine.h"
|
||||
#include "DRW_select_buffer.h"
|
||||
|
||||
#include "view3d_intern.h" /* own include */
|
||||
|
||||
|
@ -269,7 +269,8 @@ static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel
|
|||
bool changed = false;
|
||||
|
||||
const BLI_bitmap *select_bitmap = esel->select_bitmap;
|
||||
uint index = DRW_select_context_offset_for_object_elem(ob->runtime.select_id, SCE_SELECT_VERTEX);
|
||||
uint index = DRW_select_buffer_context_offset_for_object_elem(ob->runtime.select_id,
|
||||
SCE_SELECT_VERTEX);
|
||||
|
||||
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
||||
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
|
||||
|
@ -296,7 +297,8 @@ static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel
|
|||
bool changed = false;
|
||||
|
||||
const BLI_bitmap *select_bitmap = esel->select_bitmap;
|
||||
uint index = DRW_select_context_offset_for_object_elem(ob->runtime.select_id, SCE_SELECT_EDGE);
|
||||
uint index = DRW_select_buffer_context_offset_for_object_elem(ob->runtime.select_id,
|
||||
SCE_SELECT_EDGE);
|
||||
|
||||
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
|
||||
|
@ -323,7 +325,8 @@ static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel
|
|||
bool changed = false;
|
||||
|
||||
const BLI_bitmap *select_bitmap = esel->select_bitmap;
|
||||
uint index = DRW_select_context_offset_for_object_elem(ob->runtime.select_id, SCE_SELECT_FACE);
|
||||
uint index = DRW_select_buffer_context_offset_for_object_elem(ob->runtime.select_id,
|
||||
SCE_SELECT_FACE);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
|
||||
|
@ -828,7 +831,7 @@ static bool do_lasso_select_mesh(ViewContext *vc,
|
|||
if (wm_userdata->data == NULL) {
|
||||
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
|
||||
esel = wm_userdata->data;
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_poly(mcords, moves, &rect, NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(mcords, moves, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -846,7 +849,7 @@ static bool do_lasso_select_mesh(ViewContext *vc,
|
|||
struct LassoSelectUserData_ForMeshEdge data_for_edge = {
|
||||
.data = &data,
|
||||
.esel = use_zbuf ? esel : NULL,
|
||||
.backbuf_offset = use_zbuf ? DRW_select_context_offset_for_object_elem(
|
||||
.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
|
||||
vc->obedit->runtime.select_id, SCE_SELECT_EDGE) :
|
||||
0,
|
||||
};
|
||||
|
@ -1138,8 +1141,7 @@ static bool do_lasso_select_paintvert(ViewContext *vc,
|
|||
if (wm_userdata->data == NULL) {
|
||||
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
|
||||
esel = wm_userdata->data;
|
||||
const uint buffer_len = DRW_select_context_elem_len();
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_poly(mcords, moves, &rect, NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(mcords, moves, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1197,8 +1199,7 @@ static bool do_lasso_select_paintface(ViewContext *vc,
|
|||
if (esel == NULL) {
|
||||
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
|
||||
esel = wm_userdata->data;
|
||||
const uint buffer_len = DRW_select_context_elem_len();
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_poly(mcords, moves, &rect, NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(mcords, moves, &rect);
|
||||
}
|
||||
|
||||
if (esel->select_bitmap) {
|
||||
|
@ -2553,7 +2554,7 @@ static bool do_paintvert_box_select(ViewContext *vc,
|
|||
if (wm_userdata->data == NULL) {
|
||||
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
|
||||
esel = wm_userdata->data;
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_rect(rect, NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(rect, NULL);
|
||||
}
|
||||
if (esel->select_bitmap != NULL) {
|
||||
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
|
||||
|
@ -2607,7 +2608,7 @@ static bool do_paintface_box_select(ViewContext *vc,
|
|||
if (wm_userdata->data == NULL) {
|
||||
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
|
||||
esel = wm_userdata->data;
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_rect(rect, NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(rect, NULL);
|
||||
}
|
||||
if (esel->select_bitmap != NULL) {
|
||||
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
|
||||
|
@ -2804,7 +2805,7 @@ static bool do_mesh_box_select(ViewContext *vc,
|
|||
if (wm_userdata->data == NULL) {
|
||||
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
|
||||
esel = wm_userdata->data;
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_rect(rect, NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(rect, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2822,7 +2823,7 @@ static bool do_mesh_box_select(ViewContext *vc,
|
|||
struct BoxSelectUserData_ForMeshEdge cb_data = {
|
||||
.data = &data,
|
||||
.esel = use_zbuf ? esel : NULL,
|
||||
.backbuf_offset = use_zbuf ? DRW_select_context_offset_for_object_elem(
|
||||
.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
|
||||
vc->obedit->runtime.select_id, SCE_SELECT_EDGE) :
|
||||
0,
|
||||
};
|
||||
|
@ -3391,7 +3392,7 @@ static bool mesh_circle_select(ViewContext *vc,
|
|||
struct EditSelectBuf_Cache *esel = wm_userdata->data;
|
||||
|
||||
if (use_zbuf) {
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
|
||||
}
|
||||
|
||||
if (ts->selectmode & SCE_SELECT_VERTEX) {
|
||||
|
@ -3468,7 +3469,7 @@ static bool paint_facesel_circle_select(ViewContext *vc,
|
|||
|
||||
{
|
||||
struct EditSelectBuf_Cache *esel = wm_userdata->data;
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
|
||||
if (esel->select_bitmap != NULL) {
|
||||
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
|
||||
MEM_freeN(esel->select_bitmap);
|
||||
|
@ -3522,7 +3523,7 @@ static bool paint_vertsel_circle_select(ViewContext *vc,
|
|||
|
||||
if (use_zbuf) {
|
||||
struct EditSelectBuf_Cache *esel = wm_userdata->data;
|
||||
esel->select_bitmap = ED_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
|
||||
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
|
||||
if (esel->select_bitmap != NULL) {
|
||||
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
|
||||
MEM_freeN(esel->select_bitmap);
|
||||
|
|
|
@ -22,7 +22,6 @@ set(INC
|
|||
../../blentranslation
|
||||
../../bmesh
|
||||
../../depsgraph
|
||||
../../draw
|
||||
../../gpu
|
||||
../../imbuf
|
||||
../../makesdna
|
||||
|
@ -42,7 +41,6 @@ set(SRC
|
|||
ed_util.c
|
||||
gizmo_utils.c
|
||||
numinput.c
|
||||
select_buffer_utils.c
|
||||
select_utils.c
|
||||
|
||||
# general includes
|
||||
|
@ -81,7 +79,6 @@ set(SRC
|
|||
../include/ED_screen.h
|
||||
../include/ED_screen_types.h
|
||||
../include/ED_sculpt.h
|
||||
../include/ED_select_buffer_utils.h
|
||||
../include/ED_select_utils.h
|
||||
../include/ED_sequencer.h
|
||||
../include/ED_sound.h
|
||||
|
|
Loading…
Reference in New Issue