Fix reversed args in function call (float, bool vs. bool, float).

Note 'same' values are kept for now, even though it was probably meant the
other way around, it's safer to keep current behavior for now.
This commit is contained in:
Bastien Montagne 2014-12-19 10:15:10 +01:00
parent 5cc199e495
commit 76ccc1d26b
1 changed files with 1 additions and 1 deletions

View File

@ -454,7 +454,7 @@ void BKE_camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
float dummy_drawsize;
const float dummy_scale[3] = {1.0f, 1.0f, 1.0f};
BKE_camera_view_frame_ex(scene, camera, false, 1.0, dummy_scale,
BKE_camera_view_frame_ex(scene, camera, 0.0, true, dummy_scale,
dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
}