Fix reversed args in function call (float, bool vs. bool, float).
Note 'same' values are kept for now, even though it was probably meant the other way around, it's safer to keep current behavior for now.
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@ -454,7 +454,7 @@ void BKE_camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
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float dummy_drawsize;
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const float dummy_scale[3] = {1.0f, 1.0f, 1.0f};
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BKE_camera_view_frame_ex(scene, camera, false, 1.0, dummy_scale,
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BKE_camera_view_frame_ex(scene, camera, 0.0, true, dummy_scale,
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dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
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}
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