Armature: temp workaround for crash caused by custom bone drawing
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blender-bot
2023-02-14 06:17:14 +01:00
Referenced by issue #59554, Crash drawing armature with custom bone shapes
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@ -318,6 +318,8 @@ static void drw_shgroup_bone_envelope(
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/* Custom (geometry) */
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extern void drw_batch_cache_generate_requested(Object *custom);
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static void drw_shgroup_bone_custom_solid(
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const float (*bone_mat)[4],
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const float bone_color[4], const float hint_color[4], const float outline_color[4],
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@ -329,6 +331,9 @@ static void drw_shgroup_bone_custom_solid(
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struct GPUBatch *ledges = DRW_cache_object_loose_edges_get(custom);
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float final_bonemat[4][4];
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/* XXXXXXX needs to be moved elsewhere. */
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drw_batch_cache_generate_requested(custom);
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if (surf || edges || ledges) {
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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}
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