Cleanup: spelling
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72f388c85e
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@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg,
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/* Self intersection tests already account for the case where a ray hits the
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* same primitive. However precision issues can still cause neighboring
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* triangles to be hit. Here we test if the ray-triangle intersection with
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* the same primitive would miss, implying that a neighbouring triangle would
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* the same primitive would miss, implying that a neighboring triangle would
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* be hit instead.
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*
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* This relies on triangle intersection to be watertight, and the object inverse
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@ -20,7 +20,7 @@ struct MVert;
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT 0.0001f
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/* Map from uv vertex to face. Used by select linked, uv subsurf and obj exporter. */
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/* Map from uv vertex to face. Used by select linked, uv subdivision-surface and obj exporter. */
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typedef struct UvVertMap {
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struct UvMapVert **vert;
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struct UvMapVert *buf;
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@ -599,7 +599,7 @@ void drw_debug_draw()
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if (!GPU_shader_storage_buffer_objects_support() || DST.debug == nullptr) {
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return;
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}
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/* TODO(fclem): Convenience for now. Will have to move to DRWManager. */
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/* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
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reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->display_to_view();
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#endif
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}
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@ -610,12 +610,12 @@ void drw_debug_draw()
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void drw_debug_init()
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{
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/* Module should not be used in release builds. */
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/* TODO(fclem): Hide the functions declarations without using ifdefs everywhere. */
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/* TODO(@fclem): Hide the functions declarations without using `ifdefs` everywhere. */
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#ifdef DEBUG
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if (!GPU_shader_storage_buffer_objects_support()) {
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return;
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}
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/* TODO(fclem): Convenience for now. Will have to move to DRWManager. */
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/* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
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if (DST.debug == nullptr) {
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DST.debug = reinterpret_cast<DRWDebugModule *>(new blender::draw::DebugDraw());
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}
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@ -98,7 +98,7 @@ class DebugDraw {
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void draw_matrix_as_bbox(float4x4 mat, const float4 color = {1, 0, 0, 1});
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/**
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* Will draw all debug shapes and text cached up until now to the current view / framebuffer.
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* Will draw all debug shapes and text cached up until now to the current view / frame-buffer.
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* Draw buffers will be emptied and ready for new debug data.
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*/
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void display_to_view();
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@ -47,8 +47,8 @@
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/**
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* IMPORTANT:
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* In order to be able to write to the same print buffer sequentially, we add a barrier to allow
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* multiple shader calls writting to the same buffer.
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* However, this adds explicit synchronisation events which might change the rest of the
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* multiple shader calls writing to the same buffer.
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* However, this adds explicit synchronization events which might change the rest of the
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* application behavior and hide some bugs. If you know you are using shader debug print in only
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* one shader pass, you can comment this out to remove the aforementioned barrier.
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*/
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@ -1532,7 +1532,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
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drw_shgroup_uniform_create_ex(
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shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1);
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# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
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/* Add a barrier to allow multiple shader writting to the same buffer. */
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/* Add a barrier to allow multiple shader writing to the same buffer. */
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DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
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# endif
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}
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@ -1975,7 +1975,7 @@ static int sel_to_copy_ints(const BPoint *bp,
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else if (not_full == -1) {
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not_full = selected_in_curr_leg;
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}
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/* We have partialy selected leg in opposite dimension if condition is met. */
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/* We have partially selected leg in opposite dimension if condition is met. */
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else if (not_full != selected_in_curr_leg) {
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return -1;
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}
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@ -5227,7 +5227,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
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}
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if (shaodow_selection) {
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if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
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/* TODO(Yiming): Give a behaviour option for how to display undefined shadow info. */
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/* TODO(Yiming): Give a behavior option for how to display undefined shadow info. */
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if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED &&
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(!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) {
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continue;
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@ -660,7 +660,7 @@ struct GPUSource {
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std::string func_args = input_args;
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/* Workaround to support function call inside prints. We replace commas by a non control
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* caracter $ in order to use simpler regex later. */
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* character `$` in order to use simpler regex later. */
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bool string_scope = false;
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int func_scope = 0;
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for (char &c : func_args) {
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@ -682,7 +682,7 @@ struct GPUSource {
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const bool print_as_variable = (input_args[0] != '"') && find_token(input_args, ',') == -1;
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if (print_as_variable) {
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/* Variable or expression debuging. */
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/* Variable or expression debugging. */
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std::string arg = input_args;
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/* Pad align most values. */
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while (arg.length() % 4 != 0) {
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