Fix T82197: Freestyle settings not visible for Workbench render engine
These had an effect but were not exposed in the UI.
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Notes:
blender-bot
2023-02-14 10:29:32 +01:00
Referenced by issue #82197, freestyle stroke rendered in workbench
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@ -40,7 +40,7 @@ class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle"
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bl_options = {'DEFAULT_CLOSED'}
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bl_order = 10
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_header(self, context):
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rd = context.scene.render
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@ -113,7 +113,7 @@ class RENDER_MT_lineset_context_menu(Menu):
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class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_header(self, context):
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view_layer = context.view_layer
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@ -178,7 +178,7 @@ class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
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class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel):
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bl_label = "Freestyle Line Set"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_edge_type_buttons(self, box, lineset, edge_type):
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# property names
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@ -277,7 +277,7 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
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class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Panel):
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bl_label = "Freestyle Line Style"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw_modifier_box_header(self, box, modifier):
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row = box.row()
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@ -833,7 +833,7 @@ class MaterialFreestyleButtonsPanel:
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class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle Line"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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