Fix T88145: Dynamic Paint initial color using vertex color not working as expected
Mistake in {rBe48c4d73d378}. Was using the vertex index as a lookup for the loop color (instead of the loop index). (Issue was not present in original D1429 btw). Maniphest Tasks: T88145 Differential Revision: https://developer.blender.org/D11212
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blender-bot
2023-02-14 10:29:32 +01:00
Referenced by issue #88145, dynamic paint initial color using vertex color not working as expected Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
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@ -1702,7 +1702,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
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}
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for (int i = 0; i < totloop; i++) {
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rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[mloop[i].v].r);
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rgba_uchar_to_float(pPoint[mloop[i].v].color, (const unsigned char *)&col[i].r);
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}
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}
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else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
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