Cleanup: Document output of `BKE_object_where_is_calc` and friends
Add a comment to the declaration of the `BKE_object_where_is_calc...()` functions to explain where the result of the calculation is stored. No functional changes.
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@ -191,6 +191,8 @@ struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer,
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unsigned int *r_bases_len);
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void BKE_object_get_parent_matrix(struct Object *ob, struct Object *par, float r_parentmat[4][4]);
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/* Compute object world transform and store it in ob->obmat. */
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void BKE_object_where_is_calc(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
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void BKE_object_where_is_calc_ex(struct Depsgraph *depsgraph,
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struct Scene *scene,
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