Layers: ob.visible_get()
Similar to ob.select_get(), but for BASE_VISIBLED.
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5a14578116
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@ -135,6 +135,19 @@ static int rna_Object_select_get(Object *ob, bContext *C, ReportList *reports)
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return ((base->flag & BASE_SELECTED) != 0) ? 1 : 0;
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}
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static int rna_Object_visible_get(Object *ob, bContext *C, ReportList *reports)
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{
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SceneLayer *sl = CTX_data_scene_layer(C);
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Base *base = BKE_scene_layer_base_find(sl, ob);
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if (!base) {
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BKE_reportf(reports, RPT_ERROR, "Object '%s' not in Render Layer '%s'!", ob->id.name + 2, sl->name);
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return -1;
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}
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return ((base->flag & BASE_VISIBLED) != 0) ? 1 : 0;
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}
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/* Convert a given matrix from a space to another (using the object and/or a bone as reference). */
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static void rna_Scene_mat_convert_space(Object *ob, ReportList *reports, bPoseChannel *pchan,
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float *mat, float *mat_ret, int from, int to)
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@ -569,6 +582,12 @@ void RNA_api_object(StructRNA *srna)
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parm = RNA_def_boolean(func, "result", 0, "", "Object selected");
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RNA_def_function_return(func, parm);
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func = RNA_def_function(srna, "visible_get", "rna_Object_visible_get");
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RNA_def_function_ui_description(func, "Get the object visibility for the active render layer");
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RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
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parm = RNA_def_boolean(func, "result", 0, "", "Object visible");
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RNA_def_function_return(func, parm);
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/* Matrix space conversion */
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func = RNA_def_function(srna, "convert_space", "rna_Scene_mat_convert_space");
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RNA_def_function_ui_description(func, "Convert (transform) the given matrix from one space to another");
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