Cycles: mix hair minimum width code with SSE intersection code

Gives 6.5% speedup for hair.blend from testsuite.

This commit was previously reverted, but should work ok now. Patch by Sv. Lockal.
This commit is contained in:
Brecht Van Lommel 2014-02-11 18:41:09 +01:00
parent afadaaf8e0
commit 78f23ce9fc
1 changed files with 31 additions and 9 deletions

View File

@ -69,7 +69,7 @@ ccl_device bool BVH_FUNCTION_NAME
isect->u = 0.0f;
isect->v = 0.0f;
#if defined(__KERNEL_SSE2__) && !FEATURE(BVH_HAIR_MINIMUM_WIDTH)
#if defined(__KERNEL_SSE2__)
const shuffle_swap_t shuf_identity = shuffle_swap_identity();
const shuffle_swap_t shuf_swap = shuffle_swap_swap();
@ -96,7 +96,7 @@ ccl_device bool BVH_FUNCTION_NAME
bool traverseChild0, traverseChild1;
int nodeAddrChild1;
#if !defined(__KERNEL_SSE2__) || FEATURE(BVH_HAIR_MINIMUM_WIDTH)
#if !defined(__KERNEL_SSE2__)
/* Intersect two child bounding boxes, non-SSE version */
float t = isect->t;
@ -154,15 +154,37 @@ ccl_device bool BVH_FUNCTION_NAME
/* Intersect two child bounding boxes, SSE3 version adapted from Embree */
/* fetch node data */
__m128 *bvh_nodes = (__m128*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE;
float4 cnodes = ((float4*)bvh_nodes)[3];
const __m128 *bvh_nodes = (__m128*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE;
const float4 cnodes = ((float4*)bvh_nodes)[3];
/* intersect ray against child nodes */
const __m128 tminmaxx = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[0], shufflexyz[0]), Psplat[0]), idirsplat[0]);
const __m128 tminmaxy = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[1], shufflexyz[1]), Psplat[1]), idirsplat[1]);
const __m128 tminmaxz = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[2], shufflexyz[2]), Psplat[2]), idirsplat[2]);
const __m128 tminmax = _mm_xor_ps(_mm_max_ps(_mm_max_ps(tminmaxx, tminmaxy), _mm_max_ps(tminmaxz, tsplat)), pn);
/* calculate { c0min, c1min, -c0max, -c1max} */
__m128 minmax = _mm_max_ps(_mm_max_ps(tminmaxx, tminmaxy), _mm_max_ps(tminmaxz, tsplat));
const __m128 tminmax = _mm_xor_ps(minmax, pn);
#if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
if(difl != 0.0f) {
float4 *tminmaxview = (float4*)&tminmax;
float &c0min = tminmaxview->x, &c1min = tminmaxview->y;
float &c0max = tminmaxview->z, &c1max = tminmaxview->w;
float hdiff = 1.0f + difl;
float ldiff = 1.0f - difl;
if(__float_as_int(cnodes.z) & PATH_RAY_CURVE) {
c0min = max(ldiff * c0min, c0min - extmax);
c0max = min(hdiff * c0max, c0max + extmax);
}
if(__float_as_int(cnodes.w) & PATH_RAY_CURVE) {
c1min = max(ldiff * c1min, c1min - extmax);
c1max = min(hdiff * c1max, c1max + extmax);
}
}
#endif
const __m128 lrhit = _mm_cmple_ps(tminmax, shuffle<2, 3, 0, 1>(tminmax));
/* decide which nodes to traverse next */
@ -181,7 +203,7 @@ ccl_device bool BVH_FUNCTION_NAME
if(traverseChild0 && traverseChild1) {
/* both children were intersected, push the farther one */
#if !defined(__KERNEL_SSE2__) || FEATURE(BVH_HAIR_MINIMUM_WIDTH)
#if !defined(__KERNEL_SSE2__)
bool closestChild1 = (c1min < c0min);
#else
union { __m128 m128; float v[4]; } uminmax;
@ -250,7 +272,7 @@ ccl_device bool BVH_FUNCTION_NAME
hit = bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
/* shadow ray early termination */
#if defined(__KERNEL_SSE2__) && !FEATURE(BVH_HAIR_MINIMUM_WIDTH)
#if defined(__KERNEL_SSE2__)
if(hit) {
if(visibility == PATH_RAY_SHADOW_OPAQUE)
return true;
@ -276,7 +298,7 @@ ccl_device bool BVH_FUNCTION_NAME
bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
#endif
#if defined(__KERNEL_SSE2__) && !FEATURE(BVH_HAIR_MINIMUM_WIDTH)
#if defined(__KERNEL_SSE2__)
Psplat[0] = _mm_set_ps1(P.x);
Psplat[1] = _mm_set_ps1(P.y);
Psplat[2] = _mm_set_ps1(P.z);
@ -306,7 +328,7 @@ ccl_device bool BVH_FUNCTION_NAME
bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
#endif
#if defined(__KERNEL_SSE2__) && !FEATURE(BVH_HAIR_MINIMUM_WIDTH)
#if defined(__KERNEL_SSE2__)
Psplat[0] = _mm_set_ps1(P.x);
Psplat[1] = _mm_set_ps1(P.y);
Psplat[2] = _mm_set_ps1(P.z);