Better update function for particle settings affecting nested cloth

modifier.
This commit is contained in:
Lukas Tönne 2014-11-18 10:37:34 +01:00
parent 60bf6c123f
commit 790b931956
1 changed files with 10 additions and 1 deletions

View File

@ -645,6 +645,15 @@ static void rna_Particle_redo_child(Main *bmain, Scene *scene, PointerRNA *ptr)
particle_recalc(bmain, scene, ptr, PSYS_RECALC_CHILD);
}
static void rna_Particle_cloth_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, ob);
}
static ParticleSystem *rna_particle_system_for_target(Object *ob, ParticleTarget *target)
{
ParticleSystem *psys;
@ -2322,7 +2331,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "bending_random");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Random Bending Stiffness", "Random stiffness of hairs");
RNA_def_property_update(prop, 0, "rna_Particle_redo");
RNA_def_property_update(prop, 0, "rna_Particle_cloth_update");
/*TODO: not found in UI, readonly? */
prop = RNA_def_property(srna, "keys_step", PROP_INT, PROP_NONE);