Fix T61825: animated images not working immediately when enabling auto refresh.

This commit is contained in:
Brecht Van Lommel 2019-03-01 02:12:40 +01:00
parent e5194835de
commit 795effcbc8
Notes: blender-bot 2023-02-14 03:37:40 +01:00
Referenced by issue #61825, Animated image textures in Eevee don't work until save/load of .blend
1 changed files with 6 additions and 1 deletions

View File

@ -161,6 +161,11 @@ static void rna_ImageUser_update(Main *bmain, Scene *scene, PointerRNA *ptr)
}
}
static void rna_ImageUser_relations_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
rna_ImageUser_update(bmain, scene, ptr);
DEG_relations_tag_update(bmain);
}
static char *rna_ImageUser_path(PointerRNA *ptr)
{
@ -517,7 +522,7 @@ static void rna_def_imageuser(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_auto_refresh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMA_ANIM_ALWAYS);
RNA_def_property_ui_text(prop, "Auto Refresh", "Always refresh image on frame changes");
RNA_def_property_update(prop, 0, "rna_ImageUser_update");
RNA_def_property_update(prop, 0, "rna_ImageUser_relations_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
prop = RNA_def_property(srna, "frame_current", PROP_INT, PROP_TIME);