Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are handled differently and as documented can create incorrect results. Not sure what these incorrect results are and if there could be a better solution for handling these results. This fix would only mark a face degenerative when all the verts are the same. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D7662
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blender-bot
2023-02-13 23:39:48 +01:00
Referenced by issue #73286, Texture paint Bleed does not work with high poly meshes (regression)
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@ -4022,7 +4022,7 @@ static void project_paint_bleed_add_face_user(const ProjPaintState *ps,
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* Ideally this would be checked later, not to add to the cost of computing non-degenerate
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* triangles, but that would allow other triangles to still find adjacent seams on degenerate
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* triangles, potentially causing incorrect results. */
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if (area_tri_v2(UNPACK3(lt_tri_uv)) > FLT_EPSILON) {
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if (area_tri_v2(UNPACK3(lt_tri_uv)) > 0.0f) {
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const int lt_vtri[3] = {PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt)};
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void *tri_index_p = POINTER_FROM_INT(tri_index);
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