ID Type: Sort the items alphabetically

This also renames Hair Curves to Curves. Meaning that until we get
rid of the old curve type we will have both of those entires there:

* Curve
* Curves

This rna enum is used among other things in the driver UI to pick
which data-block you want the property from.
This commit is contained in:
Dalai Felinto 2022-06-16 15:25:09 +02:00
parent 9bed68de13
commit 798b49109b
1 changed files with 10 additions and 10 deletions

View File

@ -33,41 +33,41 @@ const EnumPropertyItem rna_enum_id_type_items[] = {
{ID_AC, "ACTION", ICON_ACTION, "Action", ""},
{ID_AR, "ARMATURE", ICON_ARMATURE_DATA, "Armature", ""},
{ID_BR, "BRUSH", ICON_BRUSH_DATA, "Brush", ""},
{ID_CA, "CAMERA", ICON_CAMERA_DATA, "Camera", ""},
{ID_CF, "CACHEFILE", ICON_FILE, "Cache File", ""},
{ID_CA, "CAMERA", ICON_CAMERA_DATA, "Camera", ""},
{ID_GR, "COLLECTION", ICON_OUTLINER_COLLECTION, "Collection", ""},
{ID_CU_LEGACY, "CURVE", ICON_CURVE_DATA, "Curve", ""},
{ID_CV, "CURVES", ICON_CURVES_DATA, "Curves", ""},
{ID_VF, "FONT", ICON_FONT_DATA, "Font", ""},
{ID_GD, "GREASEPENCIL", ICON_GREASEPENCIL, "Grease Pencil", ""},
{ID_GR, "COLLECTION", ICON_OUTLINER_COLLECTION, "Collection", ""},
{ID_IM, "IMAGE", ICON_IMAGE_DATA, "Image", ""},
{ID_KE, "KEY", ICON_SHAPEKEY_DATA, "Key", ""},
{ID_LA, "LIGHT", ICON_LIGHT_DATA, "Light", ""},
{ID_LI, "LIBRARY", ICON_LIBRARY_DATA_DIRECT, "Library", ""},
{ID_LS, "LINESTYLE", ICON_LINE_DATA, "Line Style", ""},
{ID_LT, "LATTICE", ICON_LATTICE_DATA, "Lattice", ""},
{ID_LI, "LIBRARY", ICON_LIBRARY_DATA_DIRECT, "Library", ""},
{ID_LA, "LIGHT", ICON_LIGHT_DATA, "Light", ""},
{ID_LP, "LIGHT_PROBE", ICON_LIGHTPROBE_CUBEMAP, "Light Probe", ""},
{ID_LS, "LINESTYLE", ICON_LINE_DATA, "Line Style", ""},
{ID_MSK, "MASK", ICON_MOD_MASK, "Mask", ""},
{ID_MA, "MATERIAL", ICON_MATERIAL_DATA, "Material", ""},
{ID_MB, "META", ICON_META_DATA, "Metaball", ""},
{ID_ME, "MESH", ICON_MESH_DATA, "Mesh", ""},
{ID_MB, "META", ICON_META_DATA, "Metaball", ""},
{ID_MC, "MOVIECLIP", ICON_TRACKER, "Movie Clip", ""},
{ID_NT, "NODETREE", ICON_NODETREE, "Node Tree", ""},
{ID_OB, "OBJECT", ICON_OBJECT_DATA, "Object", ""},
{ID_PC, "PAINTCURVE", ICON_CURVE_BEZCURVE, "Paint Curve", ""},
{ID_PAL, "PALETTE", ICON_COLOR, "Palette", ""},
{ID_PA, "PARTICLE", ICON_PARTICLE_DATA, "Particle", ""},
{ID_LP, "LIGHT_PROBE", ICON_LIGHTPROBE_CUBEMAP, "Light Probe", ""},
{ID_PT, "POINTCLOUD", ICON_POINTCLOUD_DATA, "Point Cloud", ""},
{ID_SCE, "SCENE", ICON_SCENE_DATA, "Scene", ""},
{ID_SIM, "SIMULATION", ICON_PHYSICS, "Simulation", ""}, /* TODO: Use correct icon. */
{ID_SO, "SOUND", ICON_SOUND, "Sound", ""},
{ID_SPK, "SPEAKER", ICON_SPEAKER, "Speaker", ""},
{ID_TXT, "TEXT", ICON_TEXT, "Text", ""},
{ID_TE, "TEXTURE", ICON_TEXTURE_DATA, "Texture", ""},
{ID_CV, "CURVES", ICON_CURVES_DATA, "Hair Curves", ""},
{ID_PT, "POINTCLOUD", ICON_POINTCLOUD_DATA, "Point Cloud", ""},
{ID_VO, "VOLUME", ICON_VOLUME_DATA, "Volume", ""},
{ID_WM, "WINDOWMANAGER", ICON_WINDOW, "Window Manager", ""},
{ID_WO, "WORLD", ICON_WORLD_DATA, "World", ""},
{ID_WS, "WORKSPACE", ICON_WORKSPACE, "Workspace", ""},
{ID_WO, "WORLD", ICON_WORLD_DATA, "World", ""},
{0, NULL, 0, NULL, NULL},
};