Cleanup: trailing space

This commit is contained in:
Campbell Barton 2023-01-31 15:49:04 +11:00
parent b18b53eae0
commit 79c82fc1c5
43 changed files with 47 additions and 47 deletions

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@ -2,7 +2,7 @@
# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
# for now.
# for now.
string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " DPCPP_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
if(WIN32)

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@ -42,7 +42,7 @@ endif()
# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
# for now.
# for now.
string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " LLVM_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
# short project name due to long filename issues on windows

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@ -10,9 +10,9 @@ if(WIN32)
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SSL_HASH_TYPE}=${SSL_HASH}
PREFIX ${BUILD_DIR}/ssl
CONFIGURE_COMMAND echo "."
BUILD_COMMAND echo "."
INSTALL_COMMAND echo "."
CONFIGURE_COMMAND echo "."
BUILD_COMMAND echo "."
INSTALL_COMMAND echo "."
INSTALL_DIR ${LIBDIR}/ssl
)
else()
@ -46,4 +46,4 @@ else()
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/ssl/src/external_ssl/ && make install
INSTALL_DIR ${LIBDIR}/ssl
)
endif()
endif()

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@ -1,7 +1,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(XML2_EXTRA_ARGS
set(XML2_EXTRA_ARGS
-DLIBXML2_WITH_ZLIB=OFF
-DLIBXML2_WITH_LZMA=OFF
-DLIBXML2_WITH_PYTHON=OFF

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@ -34,7 +34,7 @@ class MetalKernelContext {
kernel_assert(0);
return 0;
}
#ifdef __KERNEL_METAL_INTEL__
template<typename TextureType, typename CoordsType>
inline __attribute__((__always_inline__))
@ -55,7 +55,7 @@ class MetalKernelContext {
}
}
#endif
// texture2d
template<>
inline __attribute__((__always_inline__))

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@ -69,7 +69,7 @@ if "%BUILD_UPDATE%" == "1" (
REM Then update SVN platform libraries, since updating python while python is
REM running tends to be problematic. The python script that update_sources
REM calls later on may still try to switch branches and run into trouble,
REM but for *most* people this will side step the problem.
REM but for *most* people this will side step the problem.
call "%BLENDER_DIR%\build_files\windows\svn_update.cmd"
)
REM Finally call the python script shared between all platforms that updates git

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@ -117,4 +117,4 @@ class VectorList {
}
};
} // namespace blender
} // namespace blender

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@ -340,4 +340,4 @@ void DEG_disable_visibility_optimization(struct Depsgraph *depsgraph)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
deg_graph->use_visibility_optimization = false;
}
}

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@ -47,4 +47,4 @@ HitData decode_hit_data(vec4 hit_data, float hit_depth)
/* Blue noise categorized into 4 sets of samples.
* See "Stochastic all the things" presentation slide 32-37. */
#define resolve_samples_count 9
#define resolve_samples_count 9

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@ -271,4 +271,4 @@ inline eMTLDataType gpu_type_to_mtl_type(eGPUType type)
return MTL_DATATYPE_FLOAT;
}
return MTL_DATATYPE_FLOAT;
}
}

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@ -2,4 +2,4 @@ void main() {
int index = int(gl_GlobalInvocationID.x);
vec4 pos = vec4(gl_GlobalInvocationID.x);
imageStore(img_output, index, pos);
}
}

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@ -1,4 +1,4 @@
void main() {
vec4 pixel = vec4(1.0, 0.5, 0.2, 1.0);
imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
}
}

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@ -1,2 +1,2 @@
void main () {
}
}

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@ -1,4 +1,4 @@
void main() {
uint store_index = int(gl_GlobalInvocationID.x);
out_indices[store_index] = store_index;
}
}

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@ -2,4 +2,4 @@ void main() {
uint index = gl_GlobalInvocationID.x;
vec4 pos = vec4(gl_GlobalInvocationID.x);
out_positions[index] = pos;
}
}

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@ -159,4 +159,4 @@ void VKBackend::capabilities_init(VKContext &context)
GCaps.shader_image_load_store_support = true;
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -71,4 +71,4 @@ class VKBackend : public GPUBackend {
static void platform_exit();
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -24,4 +24,4 @@ void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -21,4 +21,4 @@ class VKBatch : public Batch {
intptr_t stride) override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -79,4 +79,4 @@ void VKContext::debug_group_end()
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -63,4 +63,4 @@ class VKContext : public Context {
}
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -17,4 +17,4 @@ void VKDrawList::submit()
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -17,4 +17,4 @@ class VKDrawList : public DrawList {
void submit() override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -17,4 +17,4 @@ void VKFence::wait()
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -17,4 +17,4 @@ class VKFence : public Fence {
void wait() override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -59,4 +59,4 @@ void VKFrameBuffer::blit_to(eGPUFrameBufferBits /*planes*/,
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -47,4 +47,4 @@ class VKFrameBuffer : public FrameBuffer {
int dst_offset_y) override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -30,4 +30,4 @@ void VKIndexBuffer::strip_restart_indices()
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -25,4 +25,4 @@ class VKIndexBuffer : public IndexBuf {
void strip_restart_indices() override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -32,4 +32,4 @@ uint VKPixelBuffer::get_size()
return size_;
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -20,4 +20,4 @@ class VKPixelBuffer : public PixelBuffer {
uint get_size() override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -25,4 +25,4 @@ void VKQueryPool::get_occlusion_result(MutableSpan<uint32_t> /*r_values*/)
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -19,4 +19,4 @@ class VKQueryPool : public QueryPool {
void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -940,4 +940,4 @@ int VKShader::program_handle_get() const
return -1;
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -65,4 +65,4 @@ class VKShader : public Shader {
VkShaderModule *r_shader_module);
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -13,4 +13,4 @@ class VKLogParser : public GPULogParser {
char *skip_name(char *log_line);
char *skip_severity_keyword(char *log_line, GPULogItem &log_item);
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -27,4 +27,4 @@ class VKStorageBuffer : public StorageBuf {
void read(void *data) override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -74,4 +74,4 @@ bool VKTexture::init_internal(const GPUTexture * /*src*/, int /*mip_offset*/, in
return false;
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -40,4 +40,4 @@ class VKTexture : public Texture {
bool init_internal(const GPUTexture *src, int mip_offset, int layer_offset) override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -29,4 +29,4 @@ void VKUniformBuffer::unbind()
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -24,4 +24,4 @@ class VKUniformBuffer : public UniformBuf {
void unbind() override;
};
} // namespace blender::gpu
} // namespace blender::gpu

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@ -70,4 +70,4 @@ void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
{
}
} // namespace blender::gpu
} // namespace blender::gpu

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@ -31,4 +31,4 @@ class VKVertexBuffer : public VertBuf {
void duplicate_data(VertBuf *dst) override;
};
} // namespace blender::gpu
} // namespace blender::gpu