Fix: crash in mesh topology nodes
This was broken in rBd6c9cd445cb41480b40.
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@ -123,7 +123,7 @@ class CornersOfVertInput final : public bke::MeshFieldInput {
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corner_of_vertex[selection_i] = corner_indices[sort_indices[index_in_sort_wrapped]];
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}
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else {
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corner_of_vertex[selection_i] = corner_indices[index_in_sort_wrapped];
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corner_of_vertex[selection_i] = corners[index_in_sort_wrapped];
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}
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}
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});
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@ -124,7 +124,7 @@ class EdgesOfVertInput final : public bke::MeshFieldInput {
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edge_of_vertex[selection_i] = edge_indices[sort_indices[index_in_sort_wrapped]];
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}
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else {
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edge_of_vertex[selection_i] = edge_indices[index_in_sort_wrapped];
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edge_of_vertex[selection_i] = edges[index_in_sort_wrapped];
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}
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}
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});
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