Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-08-19 11:42:12 +10:00
parent 3f43f57731
commit 7a602fb525
7 changed files with 11 additions and 10 deletions

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@ -15,7 +15,8 @@
*
* The Original Code is written by Rob Haarsma (phase)
* All rights reserved.
* This code parses the Freetype font outline data to chains of Blender's beziertriples.
*
* This code parses the Freetype font outline data to chains of Blender's bezier-triples.
* Additional information can be found at the bottom of this file.
*
* Code that uses exotic character maps is present but commented out.

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@ -978,13 +978,13 @@ void DepsgraphRelationBuilder::build_object_parent(Object *object)
break;
}
}
/* Metaballs are the odd balls here (no pun intended): they will request
/* Meta-balls are the odd balls here (no pun intended): they will request
* instance-list (formerly known as dupli-list) during evaluation. This is
* their way of interacting with all instanced surfaces, making a nice
* effect when is used form particle system. */
if (object->type == OB_MBALL && parent->transflag & OB_DUPLI) {
ComponentKey parent_geometry_key(parent_id, NodeType::GEOMETRY);
/* NOTE: Metaballs are evaluating geometry only after their transform,
/* NOTE: Meta-balls are evaluating geometry only after their transform,
* so we only hook up to transform channel here. */
add_relation(parent_geometry_key, object_transform_key, "Parent");
}

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@ -86,8 +86,8 @@ enum class EvaluationStage {
/* Workaround for areas which can not be evaluated in threads.
*
* For example, metaballs, which are iterating over all bases and are requesting dupli-lists
* to see whether there are metaballs inside. */
* For example, meta-balls, which are iterating over all bases and are requesting dupli-lists
* to see whether there are meta-balls inside. */
SINGLE_THREADED_WORKAROUND,
};

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@ -311,7 +311,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
else if (data->cloth_sim->deformation_pos) {
/* Any other tool that target the cloth simulation handle the falloff in
* their own code when modifying the deformation coordinates of the simulation, so
* deformation constraints are created with a fixed strength for all vercies. */
* deformation constraints are created with a fixed strength for all vertices. */
cloth_brush_add_deformation_constraint(
data->cloth_sim, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH);
}
@ -319,7 +319,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (pin_simulation_boundary) {
const float sim_falloff = cloth_brush_simulation_falloff_get(
brush, ss->cache->initial_radius, ss->cache->location, vd.co);
/* Vertex is inside the area of the simulation without any falloff aplied. */
/* Vertex is inside the area of the simulation without any falloff applied. */
if (sim_falloff < 1.0f) {
/* Create constraints with more strength the closer the vertex is to the simulation
* boundary. */

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@ -54,7 +54,7 @@ typedef enum eGPUBlend {
/** Replace logic op: SRC * (1 - DST)
* NOTE: Does not modify alpha. */
GPU_BLEND_INVERT,
/** Order independant transparency.
/** Order independent transparency.
* NOTE: Cannot be used as is. Needs special setup (framebuffer, shader ...). */
GPU_BLEND_OIT,
/** Special blend to add color under and multiply dst color by src alpha. */

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@ -31,7 +31,7 @@
namespace blender {
namespace gpu {
/* Ecapsulate all pipeline state that we need to track.
/* Encapsulate all pipeline state that we need to track.
* Try to keep small to reduce validation time. */
union GPUState {
struct {

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@ -244,7 +244,7 @@ struct wmGizmo {
int drag_part;
/** Distance to bias this gizmo above others when picking
* (in worldspace, scaled by the gizmo scale - when used). */
* (in world-space, scaled by the gizmo scale - when used). */
float select_bias;
/**