Cleanup: use bool for render types ok/result_ok
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@ -748,7 +748,7 @@ void RE_InitState(Render *re,
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if (re->rectx < 1 || re->recty < 1 ||
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(BKE_imtype_is_movie(rd->im_format.imtype) && (re->rectx < 16 || re->recty < 16))) {
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BKE_report(re->reports, RPT_ERROR, "Image too small");
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re->ok = 0;
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re->ok = false;
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return;
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}
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@ -1605,15 +1605,15 @@ const char *RE_GetActiveRenderView(Render *re)
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return re->viewname;
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}
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/* evaluating scene options for general Blender render */
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static int render_init_from_main(Render *re,
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const RenderData *rd,
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Main *bmain,
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Scene *scene,
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ViewLayer *single_layer,
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Object *camera_override,
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int anim,
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int anim_init)
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/** Evaluating scene options for general Blender render. */
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static bool render_init_from_main(Render *re,
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const RenderData *rd,
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Main *bmain,
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Scene *scene,
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ViewLayer *single_layer,
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Object *camera_override,
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int anim,
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int anim_init)
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{
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int winx, winy;
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rcti disprect;
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@ -1647,7 +1647,7 @@ static int render_init_from_main(Render *re,
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/* not too nice, but it survives anim-border render */
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if (anim) {
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re->disprect = disprect;
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return 1;
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return true;
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}
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/*
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@ -1669,7 +1669,7 @@ static int render_init_from_main(Render *re,
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RE_InitState(re, nullptr, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect);
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if (!re->ok) { /* if an error was printed, abort */
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return 0;
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return false;
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}
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/* initstate makes new result, have to send changed tags around */
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@ -1678,7 +1678,7 @@ static int render_init_from_main(Render *re,
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re->display_init(re->dih, re->result);
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re->display_clear(re->dch, re->result);
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return 1;
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return true;
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}
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void RE_SetReports(Render *re, ReportList *reports)
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@ -1831,7 +1831,7 @@ static bool use_eevee_for_freestyle_render(Render *re)
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void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
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{
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re->result_ok = 0;
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re->result_ok = false;
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if (render_init_from_main(re, &scene->r, bmain, scene, nullptr, nullptr, 0, 0)) {
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if (render) {
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char scene_engine[32];
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@ -1845,7 +1845,7 @@ void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render
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change_renderdata_engine(re, scene_engine);
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}
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}
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re->result_ok = 1;
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re->result_ok = true;
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}
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void RE_RenderFreestyleExternal(Render *re)
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@ -39,7 +39,8 @@ struct Render {
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int slot;
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/* state settings */
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short flag, ok, result_ok;
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short flag;
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bool ok, result_ok;
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/* result of rendering */
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RenderResult *result;
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